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I love the idea of teams getting together to specifically learn together. That's one of the many reasons I'm joining up with several teams to round out 2010 and into 2011. Only so much I can learn myself, and it sticks better with others involved, since we can pound it into submission and really make things happen.
From 2008, but interesting observations.
11 innovation lessons from creators of World of Warcraft:
1. RELY ON CRITICS
2. USE YOUR OWN PRODUCT
3. MAKE CONTINUAL IMPROVEMENTS
4. GO BACK TO THE DRAWING BOARD
5. DESIGN FOR DIFFERENT KINDS OF CUSTOMERS
6. THE IMPORTANCE OF FREQUENT FAILURES
7. MOVE QUICKLY, IN PIECES
8. STATISTICS BOLSTER EXPERIENCE
9. DEMAND EXCELLENCE OR YOU’LL GET MEDIOCRITY
10. CREATE A NEW TYPE OF PRODUCT
11. OFFER EMPLOYEES SOMETHING EXTRA
Reminds me that I need to circle back with Michael Schrage - his work on prototyping is even more important than ever. Doesn't matter what you're looking at, whether software, cars, houses, business models, etc., building prototypes of some kind as quickly as possible, and TESTING to improve quickly as well, is the only way to survive. Destroy and improve in some sort of lab/experimental area (blog, wiki, twitter, collaborative space for virtual experiments) and you actually a stand of delivering something useful at the back-end of your innovation process.
Excellent article by Jeff Patton on an agile development practice/pattern known as the user story. Looks at a user experience end to end (and with sub-tasks) to make sure the ENTIRE experience is considered. I believe Jeff taught the Agile Development mee
Even though I don't code (much) any more, I still like to keep a hand in agile/extreme/pair/* methods, and see what the cool kids are up to. Interesting open source diff/review tool. Idea is to abolish disconnected code review processes (think distributed
More on the topic of Lean Thinking and Agile Development, with a further tie to Six Sigma. Folks, these aren't just buzzwords. There is far more meat in those concepts than most realize.
Weaving in Lean Thinking and Agile Development into our Enterprise 2.0 work - this is a nice collection, readable, doesn't assume you've been soaking in this world for terribly long.
Agile Government - A whitepaper with a nice twist on agile software development, and lessons from lean manufacturing. Thanks to Ben Tremblay for pointing this resource out.
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