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iVAS 2008
The internet has drastically changed the mode of scientific communication in the last two decades. However, another wave of change has recently become evident with the development of online virtual worlds, such as Second Life. This medium enables users to
How to Reduce Client Side Lag in Second Life
No one likes lag, whether it be local, server side or something faulting in the middle, chopy, laggy worlds hardly seem like the metaverse of Snow Crash. In this article are examples of features which can be disabled or turned down resulting in high FPS,
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