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You can download a 30 day free trial of Stop Motion Pro and have students create pirate videos to enter in this competition. Your kids could win a free trip (and learn about video.) What a great way to end the school year as the deadline is May 29.
You'll want to read this lawsuit as it lies on the cusp of what we will experience in schools in the future. In this case, a 12 year old girl (on Facebook, despite the fact she is technically too young to be) is suing a school district (via the ACLU) for punishment because of her use of Facebook. I think the school went too far when it required her to hand over her Facebook and email login to the school, but we'll see what the courts decide.
The ACLU says this is a violation of free speech. Stay tuned and realize that students have a right to hate you, say unkind things about you, etc. There is a fine line in what is allowed and what isn't. Just because we CAN deal with issues relating to bullying of other children - that doesn't mean we can wear our own chips on our shoulders and require that kids pretend to like us. It is hurtful when children say unkind things and many don't realize everyone is watching. If students are not understanding the consequences of their actions, then I partially blame any school that doesn't step up and teach digital citizenship.
A ship drops anchor in Mombasa, Kenya and hits a set of fiberoptic cables and six countries experience outages and slower Internet: Kenya, Rwanda, Burundi, Tanzania, Etiopia, part of south Sudan.
Ray Chambers is a UK teacher doing some fascinating things with Microsoft products like Kinect and Microsoft Tag. I love this lesson plan that links with literacy, creative writing, digital citizenship. You can do this lesson yourself to see how it works. (Another great lesson plan I found on the TES site. A very global site for sharing and finding resources.)
A program from Neustar to Kentucky schools about Digital Citizenship. Lots of people are jumping on this "bandwagon." I think my biggest concern is that:
#1 It needs to be "real" and not based on preachy scare-based tactics
#2 Students should talk with those who share the program - if it is just videos and worksheets, that doesn't cut it.
#3 To talk about and learn social media, you should be doing it. (That is what we do on Digiteen.)
a major new initiative to bring social media digital literacy education to students across the state of Kentucky through a program called “My Digital Life.” Neustar will partner with EverFi, Inc., a leading education technology company, to provide this innovative, online student experience to all Kentucky schools interested in teaching and certifying their students in digital literacy skills and responsibility. Most importantly, Neustar’s partnership is making the cutting-edge program available free of cost to the schools and state.
"Fully 95% of all teens ages 12-17 are now
online and 80% of those online teens are users of social media sites." This important report that just came out November 8, 2011 looks into how studens are using these online sites.
"88% of social media-using teens have witnessed other people be mean or cruel on social network sites." -- We have bystanders we need them to speak out.
25% of social media teens have had an experience on a social network site that resulted in a face-to-face argument or confrontation with someone.
• 22% have had an experience that ended their friendship with someone.
• 13% have had an experience that caused a problem with their parents
Common sense media has just released a new report "Zero to 8: Children's media use in America." Our students on Digiteen are reviewing this report for their research, maybe you should take a look too.
Seen lots of people discussing this digital novel by Kate Pullinger and Chris Joseph: From the homepage:
"n episode one, Alice is living with her parents in a remote region of Northern China. Over the course of the remaining
episodes, each a self-contained adventure, we see her develop into a talented animator and designer with the biggest
games company in the world.
Through text, sound, images, music and games, the story of Alice becomes increasingly interactive and game-like,
reflecting Alice's own developing skills as a game designer and animator. "
Digiteen Diigo group that we use with our students on the digital citizenship project. The 9 aspects of digital citizenship correspond with the 9 aspects from Mike Ribble and Gerald Bailey's Digital Citizenship in schools.
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