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Cross Reality: When Sensors Meet Virtual Reality
During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed "Cross R
Twinity - Twinity – Powered by Real Life
Twinity is a 3D online world that links the real with the virtual world based on realistic replicas of the world’s most vibrant metropolises in 3D.
TweetCraft
TweetCraft is an in-game Twitter client for World of Warcraft. TweetCraft can:
* Send/receive Tweets in-game
* Upload in-game screenshots using TwitPic
* AutoTweet when you log in, enter an instance or get an achievement
* Extensible so t
AVALON-project - Access to Virtual and Action Learning live ONline
EU funded AVALON is a 2-year project (Jan 09-Dec 10) to explore 3D worlds for language learning funded within the Transversal KA 3 Program
IVE Research Lab (ntelligent Virtual Environments)
Research in Intelligent Virtual Environments aims at developing new models of interactivity based on Artificial Intelligence techniques.
This encompasses the use of AI for interaction (for instance, Virtual Actors, Multimodal Interfaces for Augmented and
Informed consent and virtual worlds: The avatar will see you now | The Economist
THAT people undergoing medical procedures should give their informed consent might seem simple and uncontentious. But what if a patient has a mental impairment and his doctor does not have time to ensure he understands the proposed treatment? Those who tr
Virtual Worlds News: QuickStat: Virtual Worlds Contrib Share of $2 Trillion Entertainment Economy
The numbers are astounding if not somewhat fuzzy. Still, they should fuel chatter around the water cooler or during one's happy hour. According to market research firm Research and Markets, the total entertainment economy "over the next few years" is expe
MUVEs in Education | A JISC U&I Stream funded project
This space is intended to introduce you to the work that we did from January 2008 to March 2009. At its heart, the Open Habitat project set out to explore how Multi User Virtual Environments (MUVEs) can be used in Higher Education. We collected an enormou
Virtual Worlds News: Video: SAP Using Second Life for Retail RFID
SAP posted the video below to YouTube earlier this week showing off work the company is doing in Second Life and with Radio-Frequency Identification. On the retail front, SAP is testing RFID chips in one physical store to track product placement, inventor
Second Life's Second Wind - Forbes.com
Linden Lab's economic statistics from Second Life show that in-world user hours and the volume of virtual land rented by users are both growing. And the number of in-world transactions between users, typically a measure of the world's economic health, has
Serious Virtual Worlds report : JISC
The Serious Virtual Worlds report focuses on virtual worlds for educational uses, and explores the ‘serious’ – as opposed to leisure-based – uses of virtual worlds.
One of the problems with this area is that there is a plethora of virtual worlds availabl
Handsfree 3D
Mitch Kapor and Philippe Bossut designed a prototypical interface that demonstrates the possibilities for operating Second Life "hands free" without a mouse or keyboard. To make this work, they modified the open source Second Life client to support the ca
Augmented Reality Second Life
Based on the 3D virtual world Second Life, our custom client software blends together locations in physical space with corresponding places in the Second Life virtual space and leverages the power of the MMO to create an powerful AR authoring environment
Virtual Worlds in Education | EDUCAUSE CONNECT
The evolving technologies committee is charged with identifying and monitoring evolving technologies and their impact on higher education institutions.
Openlifegrid.com A Global Community 3D Metaverse built on Open Source Technology
The Openlife Grid is a pioneering virtual world all about it's citizens.
It's a place to get together meet friends & make new ones, share a virtual cup of coffee or join the crowd & the music in a happenning 'hotspot'.
Content in world is created by
MYRL - Immersive Entertainment Platform
Myrl is a social gateway for virtual worlds that allows you to share your virtual life on the web. Discover, browse and play across multiple worlds with Myrl.
Muxlim plans Muslim world’s first virtual world
Muslim social network Muxlim.com, live since late 2006, is planning to launch a Muslim-oriented virtual world not unlike Second Life. The idea is that something tailored to the Muslim world would be allowed through the IP-blocks of countries like United A
VastPark and NICTA: Badumna beta : The Metaverse Journal - Australia’s Virtual World News Service
VastPark is a developing virtual world platform well known to regular readers. NICTA (National ICT Australia) also has a number of years pedigree in some of the technological underpinnings of virtual worlds. In the case of the collaboration with VastPark,
AFTRS : Games and Virtual Worlds: a new frontier of experience
The Australian Film TV and Radio School (AFTRS) has created two ground breaking Graduate Diploma courses specialising in Game Design and Virtual Worlds. These are two of the only courses in the world to explore the link between games or virtual worlds and
Rivers Run Red | Immersive Workspaces™
A complete collaboration solution, the Immersive Workspaces™ platform allows enterprises to communicate, collaborate, and co-design in a rich, 3D environment.
What does it do?
The Immersive Workspaces™ platform tightly integrates the 3D immersive worksp
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