Slaying Monsters for Science -- Bohannon 320 (5883): 1592c -- Science
Thus began the first scientific conference held in Azeroth, the online universe inhabited by millions of people playing World of Warcraft. Anyone who has been part of a conference's organizing committee knows that some glitches and mishaps are just unavoidable. And as usual, the problems that actually did occur were unforeseen. It was a success nonetheless. By the end of the third day, a real scientific exchange took place, I married one of the conference participants, and within an hour of the wedding, we were all dead.
more fromwww.sciencemag.org
Virtual Jungle: Touring the Open Source Grids
After about 6 months in Second Life I mustered the courage to try one of the alternative open source grids. Blog post recommended by others.
more fromdantonsideways.blogspot.com
Media Grid : Immersive Education : EVENTS
Media Grid standards, technologies and initiatives (such as Immersive Education) are developed by an international collaboration of universities, colleges, research institutes, consortia and companies (see MEMBERS page for details).
more fromimmersiveeducation.org
Cell phone + Web cam + Second Life = Magic - Teach42
As I see it, the solution for so many of these problems is live video streaming. To go from a frozen avatar waiting for his slides to rez, to a live talking head that can switch back and forth to a presentation or screencast-demo. I’d heard that there were ways to stream into Second Life, but most of those presentations were big ones done by major corporations, likely spending oodles of money. With a little elbow grease and some creative thinking though, I thought surely there must be a way to do it.
more fromwww.teach42.com
If Second Life isn't a game, what is it? - On the Level - MSNBC.com
The mainstream press has struggled with how to characterize Second Life. The term “3-D online virtual world” doesn’t roll off the tongue as easily as the term “game.” And it’s a whole lot harder to get in a headline. But what is it, really?
more fromwww.msnbc.msn.com
Office Hours - Second Life Wiki
keeps track of inworld office hours, at which we (Lindens) encourage Residents to come to our Linden Village and openly discuss issues of interest. Please note office hours aren't for support help — the right place for those is our Support Portal.
more fromwiki.secondlife.com
Wired Campus: Co-Founder of Second Life Says Academics Are Biggest Trailblazers in Virtual Worlds - Chronicle.com
Cory Ondrejka, the co-founder of the virtual world Second Life who is now a visiting professor at the Annenberg School for Communication at the University of Southern California, said in a speech today that virtual worlds are here to stay, and that professors are among the most active pioneers.
more fromchronicle.com
A Second Life for corporate America - Los Angeles Times
To save money in these tough times, universities, conference planners and global firms have started holding gatherings for far-flung employees and students in the online world known as Second Life.
more fromwww.latimes.com
DAZ Productions - 3D Models, 3D Content, and 3D Software
The new Sculpted Primitive tool allows users to model special primitive objects in Hexagon that can be exported in TGA format, then imported and used in Linden Labs' popular 3D virtual world, Second Life. In Second Life, these sculpted primitives can be used to create more complex, organic shapes that were not previously possible with the Second Life primitive system.
more fromwww.daz3d.com
Sculptypaint : Built with Processing
SculptyPaint is a low polygon 3D creation tool original written for creating sculpts; 3D low polygon models for SecondLife. But currently it can also export to .obj files that can be read in Blender, wings3D etc. You must see this software as a personal sketch/experiment; and it`s the first application I wrote.
more fromwww.xs4all.nl
More on ARC aka Avatar Rendering Cost | VintFalken.com
Avatar Rendering Cost.
more fromwww.vintfalken.com
Virtual Worlds Management
he VIRTUAL WORLDS MANAGEMENTS YOUTH WORLDS ANALYSIS, based on comprehensive research available through Virtual Worlds News. The new research states that there are now more than 100 virtual worlds now operating live or are currently in development (see list below) that have at least a general focus on the under-18 market.
more fromwww.virtualworldsmanagement.com
University of Kentucky in the winners circle
With administrative backing and funding from the MacArthur Foundation, the University of Kentucky began to work on their island in November 2007. The doors officially opened with a combined real life/SL event in March.
more fromwww.slnn.com
Health News in Second Life: More and More Tools « ScienceRoll
In Second Life, the virtual world, there are so many tools in several aspects of medicine. Here I present just a few examples:
more fromscienceroll.com
SLED Search
Searching the public archives of the Second Life Educators Mailing List.
more fromwww.google.com
Psajmashup » SlideShare
Peggy Sheehy and AJ Kelton share experience teaching in Second Lif
more fromwww.slideshare.net
Association of Virtual Worlds
The Association of Virtual Worlds believes that virtual worlds represent a major information and technological revolution in how we work, play and live. The Association mission is to serve those companies and individuals who are dedicated to the advancement of this multi-billion dollar global industry and reach out to those who have not yet found virtual worlds.
more fromwww.associationofvirtualworlds.com
Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
more fromgartner.com
Flexknowlogy » Defining “Creepy Treehouse”
This article is an attempt to objectively define the phrase “creepy treehouse” as coined by Chris Lott, and in current usage by ed tech folks such as Scott Leslie, Marc Hugentobler, John Krutsch, and others. I plan to follow up with a post on my perspective on CTH in the field of educational technology.
more fromflexknowlogy.learningfield.org
Main Page - SaLamanderWiki
a folksonomy of practical and theoretical applications, builds and designs in the Virtual World of Second Life for the purposes of teaching and learning. The Salamander Project is a collaborative project open to ANY Second Life educator and coordinated by staff at The Center for Advanced Technology in Education at the University of Oregon.
more fromwww.eduisland.net
Notation: * = Private bookmark and comment|… = Clipping [?] | … = Public highlight [?]
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