Cindy Kendall's Library tagged → View Popular
Phase 1 findings | The resource for Learning and Development - TJ Online
Rich resource for trends in workforce, education, and shaping change in learning
Supporting Distance Learners in the 21st Century - Home
The South African Institute for Distance Education online module for PD for supporting 21st century learning (schools, NGO, etc)
splice - home
The SPLICE project focuses on the challenge of instilling technological skills for lifelong learning. SPLICE will engage learners and practitioners in the creative industries by exploiting social networking and self-publishing tools to promote discussion, collaboration and digital expression – the 21st century web tools that are revolutionising teaching and learning.
2020 Forecast: Creating the Future of Learning
A Radically Different World
If you think our future will require better schools, you're wrong.
The future of education calls for entirely new kinds of learning environments.
If you think we will need better teachers, you're wrong.
Tomorrow’s learners will need guides who take on fundamentally different roles.
As every dimension of our world evolves so rapidly, the education challenges of tomorrow will require solutions that go far beyond today’s answers.
HOW TO: Leverage Social Media for Career Success
Great article for building a professional presence online
EDUCAUSE Quarterly Magazine, Volume 32, Number 1, 2009 | EDUCAUSE
An interesting issue on learning spaces
WWJ Newsradio 950 - Video Games, Cell Phones and Academic Performance: Good News
Using cell phones and playing video games may not be as harmful to children’s academic performance as previously believed, according to new research by a team of Michigan State University scholars.
In fact, cell phones had no effect on academic performance among a group of 12-year-olds, the researchers found in a three-year study published by the Conference Proceedings of the International Association for Development of the Information Society, or IADIS, in Barcelona, Spain.
And while the researchers found a strong relationship between video games and lower grade point averages, playing video games did not appear to affect math skills and had a positive relationship with visual-spatial skills. These skills -- in which a child learns visually, by thinking in pictures and images -- are considered the “training wheels” for performance in science, technology, engineering and math.
Paul -- Blogmeister
Half of our class is on their third year blogging! We started in 4th grade! We are a 6th grade class that is piloting a 1:1 laptop program using iBook computers. We blog, Skype, make Wiki pages, produce digital videos, podcasts and vidcasts.
Top News - Big district dumps grade levels -- for starters
Colorado's Adams 50 tears up the traditional model for K-12 instruction, adopts a 21st-century approach
Thinkfinity Literacy Network | Achieving Literacy Across the Lifespan
Thinkfinity Literacy Network delivers free online educational resources for literacy instruction and lifelong learning for adults and family literacy programs. The content on TLN strengthens literacy development, creativity and critical thinking skills for success in the 21st Century.
Universal McCann
Great reports on trends - useful stats and research - the Wave 3 report (April 2008) is excellent information
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