Christy Tucker's Library tagged → View Popular, Search in Google
Explanation of how to introduce Voicethread gradually to a group of students, providing support to encourage students to leave comments with audio and/or video.
Example of e-learning with a branching video scenarios, where you can play four different roles to avoid a serious incident of research misconduct. The stage is set with the "worst case scenario" where everything has gone wrong to draw you in, but you can travel back in time to prevent the problem.
The video introduction of the team I work with. (My intro is about 8 minutes in.)
Myths about video: Macs are better, Flash is best, Final Cut Pro is the only adequate software, you must have a streaming server, everything must be able to play on an iPhone
Videos to help show people the importance of making software and websites accessible
Quick tutorial screencast by a kid on how to create and add captions to a YouTube video
Sources for Creative Commons and public domain images, audio, and video for use in digital storytelling
Quick overview and examples of music videos created in Animoto
Online book about visual design for multimedia. The content is a bit old (originally written in 1996), but the principles of layout and color are still relevant.
Overview of numerous tools for digital storytelling, including VoiceThread, Animoto, Fuzzwhich, Shapeshifter, and UStream.
Great summary of research points on our perceptions of media with implications for using media effectively for learning. For example, audio quality matters a lot, but video quality can be low and still effective. Large, wide screens are preferred over higher quality images on smaller screens.
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35 psychological studies into the human reaction to media all point towards the simple proposition that people react towards media socially even though, at a conscious level, they believe it is not reasonable to do so. They can't help it. In short, people think that computers are people, which makes e-learning work.
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As long as a media technology is consistent with social and physical rules, we will accept it. Read that last part again, 'as long as a media technology is consistent with social and physical rules'. If the media technology fails to conform to these human expectations - we will very much not accept it.
Open source HD video player. You can download videos from YouTube and other sources in multiple file types and play them with this full screen player.
How Discovery's ad campaign with the Boom De Ah Da song inspired a 4th grade classroom and a family to create their own versions of the song and video. What a fun project!
Interesting use of Animoto (which creates music videos from a collection of images) with text to create a presentation about the author of a book. Includes a description of how the presentation was created. This does raise some questions of copyright though. Does this count as a sufficiently transformative use of the song to be included here? I'm not 100% convinced; I probably would have found something from Magnatune or elsewhere that was CC-licensed.
Video tutorials for Adobe products, grouped by product and by channels for roles (education, photographer, designer, etc.)
Collection of audio and video for education. Includes audio books, podcasts, music, selected YouTube videos, and university content
Literature review with guidelines for using multimedia effectively for learning. Quick summary of practical tips for educators.
(also found at http://portal.acm.org/citation.cfm?id=1027892)
Glossary for video production, written for non-experts, plus tips on creating good video, framing your shots, etc.
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Photo Story 3 Resources
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My favorite youtube video
my funny video collection
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Digital Citizenship/Cyberbullying Video Clips
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