Christy Tucker's Library tagged → View Popular
Whatever You Do, Don’t Drop Practice | Tom Werner
Summary of research which compared courses with the same content but with specific elements of Gagne's instructional events removed. The strongest correlation with student performance and satisfaction was with practice with feedback.
(This is an old post, but it's moved since I originally bookmarked it.)
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The only instructional element that really matters is practice with feedback.
Whatever You Do, Don’t Drop Practice | Tom Werner
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Summary of research which compared courses with the same content but with specific elements of Gagne's instructional events removed. The strongest correlation with student performance and satisfaction was with practice with feedback.
- christyinsdesign on 2007-05-26
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The only instructional element that really matters is practice with feedback.
Structure, Content, Delivery, Service, and Outcomes: Quality e-Learning in higher education
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Research on quality in e-learning with multiple data collection methods
- christyinsdesign on 2007-03-01
Role of Emerging Technologies for Knowledge Mobilization, Dissemination, and Use in Education
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Changes in education through technology--more creation instead of just assimilation of knowledge. Looks at how to implement changes and how to help organizations unlearn their old values and beliefs which prevent progress.
- christyinsdesign on 2007-02-26 -
Changes in education through technology--more creation instead of just assimilation of knowledge. Looks at how to implement changes and how to help organizations unlearn their old values and beliefs which prevent progress.
- christyinsdesign on 2007-02-26
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Some students spend many hours communicating asynchronously,
having a much richer dialogue than could have been possible through
the best face-to-face facilitation.
Creating Courses - Digital Games for Learning
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Annotated collection of articles and research for educational games
- christyinsdesign on 2007-02-26
2006 Horizon Report (pdf)
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Educause Horizon Report with educational technology trends including personal broadcasting, mobile learning, social software, and educational gaming.
- christyinsdesign on 2007-02-26
publications about cognition and cognitive processes
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Academic research on how we learn and process information
- christyinsdesign on 2007-02-21
Communities of Inquiry
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Research in communities of inquiry in online education environments
- christyinsdesign on 2007-02-10
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The purpose of this project is to support a personally meaningful and
educationally worthwhile learning experience. Central to the study introduced
here is the model of a community of inquiry
that constitutes four elements essential to an educational experience:
Directory of open access journals
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Free full text scholarly journals. As of today, there are 175 education journals listed. You can only search for journals and not for specific articles or topics within the journals, but this still seems like a good place to start looking for research.
- christyinsdesign on 2007-02-10
The International Review of Research in Open and Distance Learning
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Free journal for distance education research.
- christyinsdesign on 2007-02-09
References - SimTeach Simulations
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Reference list for research on educational games and simulations
- christyinsdesign on 2007-01-23
Mimicking Proximity: The Role of Distance Education in Forming Communities of Learning
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Research on community, interaction, social spaces, and communication in distance learning.
- christyinsdesign on 2007-01-22
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