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21 Jul 07
Kapp Notes: Comparing 2D and 3D Synchronous Learning
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Karl Kapp has created a video demonstrating differences in approach to training in 2D and 3D environments. He starts with an example of what would be some pretty good 2D synchronous training, then shows what else can be done in a 3D environment like Second Life.
- christyinsdesign on 2007-07-21
12 Jul 07
Second Life: Do You Need One? (Part 3) : July 2007 : THE Journal
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Interview with an experienced SL educator about the possibilities and barriers to educational use of Second Life.
- christyinsdesign on 2007-07-12
02 Jun 07
Second Life | Education
- Main education page for Second Life - christyinsdesign on 2007-06-02
22 May 07
Site of the Week: Meez - Review by PC Magazine
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Create a personal 3D avatar which can be used on other sites
- christyinsdesign on 2007-05-22
08 Apr 07
The Blog of Clark Aldrich: Case Study: Executives in Class - From “Recalling” To “Applying” New Knowledge
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Case study results from organizational behavior courses comparing e-learning simulation with traditional coursework.
- christyinsdesign on 2007-04-08
The Blog of Clark Aldrich: Case Study: Fortune 100 Company: An Extra Day Every Week of Work
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Case study with very successful results of leadership training through simulation
- christyinsdesign on 2007-04-08
06 Apr 07
Educational Technology and Life » Blog Archive » Context-Embedded Learning (In A Nutshell)
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Terrific application of constructivist pedagogy to video games in education, focusing on games and simulations' ability to provide authentic context for learning.
- christyinsdesign on 2007-04-06
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Perhaps the most fundamental property of a constructivist learning environment is that it offers a context for student learning.
Context-embedded learning has been a cornerstone of the constructivist movement since the early 1900’s. Now, nearly a century later, video games and simulations can offer new contexts for student learning that would not have been available to students in the past.
07 Mar 07
Literary Worlds Index
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Educational virtual worlds based on literary settings like Shakespeare's Midsummer Night's Dream, Orwell's 1984, and Dicken's London. More settings are in development. The goals of each game vary by the setting.
- christyinsdesign on 2007-03-07
05 Mar 07
IWorlds Simulations
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A different take on simulations--this is a physical location with a Star Trek TNG style bridge. It uses immersive problem based learning to teach teamwork and leadership. This looks like it would be a lot of fun.
- christyinsdesign on 2007-03-05
11 Feb 07
Skip the textbook, play the video game | Chicago Tribune
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Another article in the news about the educational benefits of games and simulations. Interesting discussion of the effects of interactions with other players during games.
- christyinsdesign on 2007-02-11
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"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.
Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.
23 Jan 07
References - SimTeach Simulations
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Reference list for research on educational games and simulations
- christyinsdesign on 2007-01-23
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- christyinsdesign on 2007-09-25