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Simulation game for change management. Try to get the staff of a fictional junior high to adopt peer tutoring. I failed on my first attempt.
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Karl Kapp has created a video demonstrating differences in approach to training in 2D and 3D environments. He starts with an example of what would be some pretty good 2D synchronous training, then shows what else can be done in a 3D environment like Second Life.
- Christy Tucker on 2007-07-21
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Interview with an experienced SL educator about the possibilities and barriers to educational use of Second Life.
- Christy Tucker on 2007-07-12
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Create a personal 3D avatar which can be used on other sites
- Christy Tucker on 2007-05-22
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Case study results from organizational behavior courses comparing e-learning simulation with traditional coursework.
- Christy Tucker on 2007-04-08
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Case study with very successful results of leadership training through simulation
- Christy Tucker on 2007-04-08
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Perhaps the most fundamental property of a constructivist learning environment is that it offers a context for student learning.
Context-embedded learning has been a cornerstone of the constructivist movement since the early 1900’s. Now, nearly a century later, video games and simulations can offer new contexts for student learning that would not have been available to students in the past.
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Terrific application of constructivist pedagogy to video games in education, focusing on games and simulations' ability to provide authentic context for learning.
- Christy Tucker on 2007-04-06
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Educational virtual worlds based on literary settings like Shakespeare's Midsummer Night's Dream, Orwell's 1984, and Dicken's London. More settings are in development. The goals of each game vary by the setting.
- Christy Tucker on 2007-03-07
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A different take on simulations--this is a physical location with a Star Trek TNG style bridge. It uses immersive problem based learning to teach teamwork and leadership. This looks like it would be a lot of fun.
- Christy Tucker on 2007-03-05
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"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.
Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.
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Another article in the news about the educational benefits of games and simulations. Interesting discussion of the effects of interactions with other players during games.
- Christy Tucker on 2007-02-11
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Reference list for research on educational games and simulations
- Christy Tucker on 2007-01-23
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Educational Games
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Created by: Maria Hedberg
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Sims 2
Sims 2 sites for downloads
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Created by: Shaunna Blount
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- Christy Tucker on 2007-09-25