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Do Visual, Auditory, and Kinesthetic Learners Need Visual, Auditory, and Kinesthetic Instruction?
Examines what cognitive science actually tells us about different learning styles and argues that the best answer is to choose the modality that best suits the content rather than adapting to the student.
more fromwww.aft.org
Ask the Cognitive Scientist: “Brain-Based” Learning: More Fiction than Fact
This article examines several myths of brain-based learning, looking at what the neuroscience research actually tells us. Very little of the research at this point is directly applicable to the classroom; it just doesn't tell us enough about how people learn in real environments.
more fromwww.aft.org
JALN: Does one size fit all? Exploring Asynchronous learning in a multicultural environment
Small-scale study of cultural differences in an asynchronous learning environment, focusing on high and low context cultures. Includes a comparison of student perceptions of online learning based on their cultural background. High and low context learners both saw advantages to online learning, but their reasons differ.
more fromwww.sloan-c.org
Social networks 'teaching tech skills' - vnunet.com
Brief summary of research on the educational benefits of sites like MySpace and Facebook for high schoolers. Students self-report learning 21st century skills, although the study doesn't attempt to actually measure any of that learning.
more fromwww.vnunet.com
Donald Clark Plan B: Immersive games beats classroom in maths
18-week study comparing performance of high school students who learned math in a traditional classroom or with a game. Both classroom and game learning resulted in improvement in skills, but students who played the game scored significantly higher.
more fromdonaldclarkplanb.blogspot.com
Sensory Integration | Brain Rules |
Several people have mentioned John Medina's book Brain Rules. A lot of this sounds common sense, but check the footnotes on slides 2 & 3 for his rule "Sensory Integration: Stimulate more of the senses." He has a nice chart about how much more we remember for passive/active learning with multiple senses stimulated. He cites Dale's cone of experience, but he has numbers for each level, so we know he's, shall we say, stretching the research a bit.
more fromwww.brainrules.net
Shorter, Intensive Courses Rated More Effective
Study based on survey results showing that accelerated university courses were rated higher overall by students. The press release mentions research on learning outcomes, but doesn't cite anything.
more fromwww.utexas.edu
Top News - Online insight: Challenges beat cheerleading
Network analysis in online discussions in two classes shows, not surprisingly, that asking probing questions and challenging posts results in more learner engagement than simple "cheerleading" posts like "Great job!"
more fromwww.eschoolnews.com
Will at Work Learning: FREE Research Report on Feedback
21 points from research on feedback summarized, plus a downloadable free report with all the details. Feedback is generally good for learners and should tell them the right answers, plus maybe why it's right. Lots of insight about what kinds of feedback to use or how to use feedback depending on the results you're aiming for.
more fromwww.willatworklearning.com
The New Literacies Research Team at UConn
Large collection of research and articles on new literacies from a team at the University of Connecticut
more fromwww.newliteracies.uconn.edu
Techdirt: Txt Spk In Schools Not A Big Deal
Basically, the research shows that students do sometimes forget and let abbreviations from texting into other writing, but overall the technology use and writing students do improves their writing. Links to multiple studies done in the last several years.
more fromtechdirt.com
Coherence or interest: Which is most important in online multimedia learning?
A challenge to the coherence principle: the idea that all information in multimedia learning should be essential, and nothing should be added simply for interest. This research found that in an authentic learning setting that performance was the same whether learners had only the essentials or had additional interesting information, directly contradicting Clark & Mayer's work.
more fromwww.ascilite.org.au
University of Houston Study: Hybrid Courses More Effective for Students
Research comparing traditional and hybrid methods of teaching a college course. Students in the hybrid course with access to materials online scored 10% higher in the course.
more fromwww.campustechnology.com
Multimodal-Learning-Through-Media.pdf (application/pdf Object)
Overview of research on how multimedia can improve learning. Includes principles from Mayer, Moreno, & Clark's research on cognitive overload. Also debunks the numbers often associate with Dale's Cone of Experience
more fromwww.cisco.com
Top News - Analysis: How multimedia can improve learning
Research on how effective use of multimedia can improve learning outcomes. Based on research by Mayer, Moreno, Clark, & others. Much of this is in e-Learning and the Science of Instruction, but some of these principles, especially on interactivity, aren't included in that book. (Quotes from page 4)
more fromwww.eschoolnews.com
Harold Jarche » Costs of open source and proprietary LCMS/LMS
Resources comparing the costs for open source and proprietary LMSs & LCMSs
more fromwww.jarche.com
CARET: The Impact of Media and Technology in Schools
1998 literature review of technology in education, showing benefits of technological tools especially within constructivist learning environments.
more fromcaret.iste.org
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern (PDF)
Research on using online discussions for student problem solving. The study found that problem solving discussions were more helpful for students than typical single topic discussions, but instructors can use strategies to guide discussion and encourage more depth.
more fromwww.ifets.info
Game Couch: Interview: Dr. Cheryl K. Olson co-author of Grand Theft Childhood
Interview with the author of a book about extensive research on violence in video games. Instead of just researching the effects on college students playing for 15 minutes, this author looked at real children and how they play games. One finding was that many children who play violent games use it to "get their anger out."
more fromwww.gamecouch.com
Blogging boosts your social life: research
Social and emotional benefits of blogging include better social support networks and feel more part of a community.
more fromwww.abc.net.au
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