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The Bamboo Project Blog: Autonomy, Mastery and Purpose
Interesting ideas about intrinsic motivation for both managers and instructional designers. Rather than rewards, instructional design should focus on motivating learners through autonomy, mastery, & performance.
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Rewards actually impede our problem-solving ability because they cause us to restrict our consideration of other ideas and to focus on only one or two ways to solve the problem. As one of the studies Dan references discovered, "once the task called for even rudimentary cognitive skill, (my emphasis) a larger reward led to poorer performance."
In a nutshell, rewards work for tasks where you don't have to think. As soon as you have to engage in any kind of thinking, rewards STOP WORKING.
Share Best Practices - Patterns : eLearning Technology
Instead of calling them "best practices" maybe they should be "better patterns"; there isn't just one way to do things. We can try to reproduce patterns or create variations on a theme. For problem solving and critical thinking, this is probably a more accurate description of what we do than "best practices."
The NCTE Definition of 21st-Century Literacies
NCTE's literacies for the 21st century, including technology, problem-solving, information literacy, multimedia, and ethics
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern (PDF)
Research on using online discussions for student problem solving. The study found that problem solving discussions were more helpful for students than typical single topic discussions, but instructors can use strategies to guide discussion and encourage more depth.
Big6: An Information Problem-Solving Process
Information and technology literacy model plus curriculum for K-12 through higher ed. Can be used as a problem solving model too. Includes 6 stages: task definition, information seeking strategies, location & access, use of information, synthesis, and evaluation.
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