Christy Tucker's Library tagged → View Popular, Search in Google
Great collection of open source e-learning projects and tools, including multimedia development, screen recording, Android app development, an LMS, and more. (Technically, some of these are Free, not Open Source, but still a valuable list.)
More than just "click next": concrete ideas for more effective interactivity. Examples provided for intrinsic feedback, delayed feedback, case studies, branching scenarios, motivation.
Free tool for course authoring. Screen captures and PowerPoint imports are paid extras, but the basic tool is free. Might be nice for creating portfolio samples if you don't have access to Captivate or Articulate.
Tools categorized by individual or institutional, ranked by interactivity and the amount of personal expression possible
Step-by-step directions to create an interactive branching story in PowerPoint
Interactive animated multiple choice quizzes and simple games for 11-16 year olds in multiple subjects.
Showing how you can create interactive e-learning even if PowerPoint is your only available tool, with a demo of a frog dissection created in PowerPoint.
Ideas for making synchronous whiteboard sessions more interactive with labeling activities, wordsearch games, "wordstorms", partner activities, and polls/quizzes.
Using VoiceThread as an asynchronous multimedia discussion with sixth graders with great results and conversations from students.
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In his inaugural attempt using the application, Ferriter posted VoiceThreads about a variety of topics online, encouraging students to comment on them voluntarily on their own time. He got dozens -- even hundreds -- of comments on each. It was a revelation. "I can basically extend my classroom," he says.
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Ferriter says more students participate more actively in digital discussions than in the classroom. "You don't have to be the loud one or the popular one," he points out. When he asked his students about their online involvement, he said they cited the sense of safety: "They can think about their comments beforehand."
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Overview of research on how multimedia can improve learning. Includes principles from Mayer, Moreno, & Clark's research on cognitive overload. Also debunks the numbers often associate with Dale's Cone of Experience
Research on how effective use of multimedia can improve learning outcomes. Based on research by Mayer, Moreno, Clark, & others. Much of this is in e-Learning and the Science of Instruction, but some of these principles, especially on interactivity, aren't included in that book. (Quotes from page 4)
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Direct Manipulation Principle: As the complexity of the materials increases, the impact of direct manipulation (animation, pacing) of the learning materials on the transfer of knowledge also increases.
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However, when the average student is engaged in higher-order thinking using multimedia in interactive situations, on average, that student's percentage ranking on higher-order or transfer skills increases by 32 percentile points over what the student would have accomplished with traditional learning.
Samples of e-learning content about Bloom's taxonomy and instructional design. I don't agree with everything in the content or how it's presented, but there's always something to learn from looking at other people's interactive learning.
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"Down with Boring E-Learning!" Interview with Michael Allen for Learning Circuits. Covers instructional design, boring e-learning, evaluating effectiveness, and common misunderstandings of e-learning.
- Christy Tucker on 2007-10-29
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In fact, Michael Moore, of the American Journal of Distance Education, wrote that interactivity between a learner and the content is “the defining characteristic of education. Without it there cannot be education, since it is the process of intellectually interacting with content that results in changes in the learner’s understanding, the learner’s perspective, or the cognitive structures of the learner’s mind .”
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William Horton, a leading expert in the field of web-based instructional design, in his work titled Designing Web-Based Training. Horton writes, “Interactivity boosts learning. People learn faster and develop more positive attitudes when learning is interactive.”
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Advantages of interactivity in e-learning, with several good quotes and citations
- Christy Tucker on 2007-10-29
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Collection of e-learning examples. Some are simple, some are more advanced. Several simulations are included too.
- Christy Tucker on 2007-10-21
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Resources for online instructors including ideas for discussions, online communication, and increasing interactivity
- Christy Tucker on 2007-09-30
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Probably written more for application developers than e-learning designers, this is an attempt to create some foundation characteristics to consider when designing interactions. Here's the list of characteristics: Time (Pace, Reaction, Context), Metaphor, Abstraction, and Negative Space (Pause, Cessation of Thought, Inactivity).
- Christy Tucker on 2007-09-02
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Nice demonstration of how questions can help draw people into e-learning and make it more engaging
- Christy Tucker on 2007-08-23
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- Christy Tucker on 2007-11-08