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10 Qualities of the Ideal Instructional Designer : The eLearning Coach
Brief discussion about whether instructional designers need degrees, followed by a list of qualities for successful instructional designers like "Be obsessed with learning everything."
Volunteer Opportunity to Build Your eLearning Portfolio | onehundredfortywords
Info on an organization looking for volunteer instructional designers/developers to create content for job seekers. They are OK with content being used in a portfolio, so this is a good place to gain some experience and get something to show for a portfolio.
The eLearning Coach » Blog Archive » User Interface Design For eLearning – Updated
Tips and simple examples for user interface design. The elevator example is perhaps not the best metaphor for structuring learning, but the concept is good.
Open Access Educational Technology journals – George Veletsianos
Looking for research on e-learning, instructional design, educational technology, or related topics? Check out these open access journals. Great to have a filtered list for this rather than having to dig through some of the larger directories.
SuddenlySmart - What is Effective E-learning?
More than just "click next": concrete ideas for more effective interactivity. Examples provided for intrinsic feedback, delayed feedback, case studies, branching scenarios, motivation.
Estimating Costs and Time in Instructional Design
Collection of info from multiple sources on budgeting time and money for developing training
The Bamboo Project Blog: Autonomy, Mastery and Purpose
Interesting ideas about intrinsic motivation for both managers and instructional designers. Rather than rewards, instructional design should focus on motivating learners through autonomy, mastery, & performance.
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Rewards actually impede our problem-solving ability because they cause us to restrict our consideration of other ideas and to focus on only one or two ways to solve the problem. As one of the studies Dan references discovered, "once the task called for even rudimentary cognitive skill, (my emphasis) a larger reward led to poorer performance."
In a nutshell, rewards work for tasks where you don't have to think. As soon as you have to engage in any kind of thinking, rewards STOP WORKING.
In the Middle of the Curve: Tackling a New Captivate Project
Wendy Wickham walks through her whole process of planning & creating software tutorials with Captivate. A number of good tips in here too.
Kapp Notes: How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009
Updated ratios for developing e-learning at different levels of interactivity (with links to a few other surveys)
7 Invaluable Thoughts about Film Making That Applies to Instructional Designing too! | The Writers Gateway
Tips gleaned from the book "Directing the Story," applied to instructional design. Good ideas about storytelling and focusing on the audience.
The eLearning Coach » Blog Archive » 10 Qualities of the Ideal Instructional Designer
Recognizing that most instructional designers don't have a degree in the field, this post argues that it's less important for IDs to have a degree than to be "self-didacts" interested in learning about everything on their own. This also includes a list of 10 qualities of instructional designers.
Clive on Learning: It's not enough to be a professional, you also have to act like one
Good points on acting like real professionals, not just "order takers" when developing training/learning
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You wouldn't hire an interior designer only to inform.them that you've already chosen all the colour schemes and furnishings; you wouldn't engage an accountant and then explain to them the way you wanted them to process your figures; you wouldn't employ a fitness trainer and then tell them what to include in your workout; you wouldn't buy a dog and then insist on doing all the barking.
So why, then, do we continue to encounter situations in which line managers tell the guys from l&d exactly what they want in terms of learning interventions, with the expectation that the they'll simply take those instructions and run.
5 Common Visual Design Mistakes - The Rapid eLearning Blog
Common visual design mistakes made by instructional designers, plus links and resources for further reading.
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1. Not Considering the Impact of the Visual Design
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2. Lack of Unity
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Here’s Why You Need an E-Learning Portfolio - The Rapid eLearning Blog
Benefits of a portfolio plus tips on what to include and what to do if everything you do is proprietary
Jonathan's ID: The Various Roles of Instructional Design (work in progress)
Ideas on the different types of roles played by instructional designers, attempting to differentiate between instructional designers vs. instructional developers, instructional multimedia developers, etc.
Free e-Learning | MinuteBio
Directory of free online courses, sorted in categories including art, science, computers, and instructional design.
7 Tips for Better E-Learning Scenarios - The Rapid eLearning Blog
Mostly common sense type stuff if you've done scenarios before, but if you've never created them this is a good way to break it down so it seems more manageable
Learning Visions: Describing What You Do: Instructional Design
Fun discussion on how you explain what you do when you're an instructional designer. I think it might be easier to explain for those of us in online education; most of the time if I say I develop online college courses people grasp the gist of it.
Will at Work Learning: New Research Report on Using Culturally, Linguistically, and Situationally Relevant Scenarios
Research on how to support learning with scenarios that are relevant to the specific situation. Even though this is explicitly about workplace training, the major recommendations could be adapted for instructional design in education contexts too.
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Utilize decision-making scenarios. Consider using them not just in a minor role—for example at the end of a section—but integrated into the main narrative of your learning design.
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Determine the most important points you want to get across AND the most important situations in which these points are critical. Then, provide extra repetitions spaced over time on these key points and situations.
Innovate: A Learning Theory for 21st-Century Students
The author calls this a new learning theory combining behaviorism & cognitivism. I see a new instructional design model that combines elements from a number of different sources, but I'm not sure I see a new learning theory. The model seems very complex; how long would you have to work with this before you internalized all the separate parts of the model?
Student results were better using this model. However, the control group was tested before doing a roleplaying game and the experimental groups did the game prior to testing. This could just show that roleplaying helps students understand characters in the Aeneid. Free registration required.
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With its inclusion of game elements, which foster attention, memory, and motivation, SCCS provides a bridge between behaviorist and cognitivist learning theories.
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SCCS learning theory focuses on the formation of schemata in the process of learning, particularly social-connectedness and cognitive-connectedness schemata.
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