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Jimmy Breeze's Library tagged complexity   View Popular

03 Dec 09

Simplicity: The Distribution of Complexity - Boxes and Arrows: The design behind the design

  • A user interface solution that thoughtfully places complexity on the system side, rather than the user side, is typically referred to as “simple.” To get to such a solution, the design team will need to deal with issues of complexity, rather than leaving it to the end-user of the resulting product.
26 Nov 09

Twitter’s Intelligent, Welcome to Web 3.0 « emergent by design

  • “Collective Intelligence (CI) is the capacity of human collectives to engage in intellectual cooperation in order to create, innovate, and invent.”

    - Pierre Levy + James Surowiecki + Mark Tovey


     


    I wrote a post a few days ago, Is Twitter a Complex Adaptive System?, that proposed the idea that Twitter may be evolving into an entity of sorts, a collective intelligence. I’ve come across some new posts that are amplifying that meme, and I just want to keep the thoughtstream going.

  • I was reading an article by Nova Spivack from 2006 over on Ray Kurzweil’s site, titled The Third-Generation Web is Coming. In it, he lays out the evolution from Web 1.0 –> Web 2.0 –> Web 3.0, a more intelligent web “which emphasizes machine-facilitated understanding of  information in order to provide a more productive and intuitive user experience.”
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Leadership is not obsolete in the networked world :: Blog :: Headshift

  • In systems that exhibit signs of collective intelligence, where does leadership reside, and who is in charge? Influencing outcomes in these kinds of system, or indeed in any vaguely complex system, requires what Martin Duggage describes as network-centric management, and what others have called network-centric organisation. Leaders who can thrive in such contexts can expect to exert far greater influence over business outcomes than those who continue huffing and puffing and pulling the bureaucratic levers in the expectation that they are still working as before. But the characteristics required for influencing networks rather than managing reporting lines can be quite different, and leaders need to be comfortable with the exposure this creates and behave with a degree of what Anne McCrossan calls blatant integrity.
20 Oct 09

Logic+Emotion: The Value of Visual Thinking

  • Being able to think visually, break down complex ideas and synthesize them into something meaningful is my forte
  • So what's the value of visual thinking for business? For starters it can help educate, especially if you are launching a new product, initiative or idea.
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04 Oct 09

We must manage value, not costs | Briefing | Local Government Chronicle

  • His ideas are based on those of engineer Taiichi Ohno, who helped develop the Toyota production system in postwar Japan. Mr Seddon has applied this ‘lean manufacturing’ or ‘systems’ thinking to the UK service sector.
  • The analysis of what needs to change is based on the picture managers build up of the work their organisation does. This should be based on the work process as a whole rather than breaking it into individual bits, focusing on what is driving demand for services, he says. “Clients think that activity is cost and we have to teach them that that is not true. We have to teach them to look at the demand for their services.”
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14 Sep 09

peter jones systems thinking

  • Dr. Collopy's article claims systems theory failed in its promise to enlarge the scope and practice of management, since it was not seriously taken up into management practice or what we might call the leadership imagination. He suggests this history poses learnable lessons for Design Thinking, a significant current trend in management theory and method, which appears to be taking up the coattails of systems thinking. A fundamental lesson from Collopy’s article might be to adopt methodological toolkits into practice and leave much of the theory for scholars.
  • As a design research consultant with years of experience in organizational
    integration, I’ve seen gradual adoption of core design concepts such as total
    customer experience, user-centricity, collaborative team design, and ethnographic
    field research to inform early innovation.
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04 Sep 09

Carrots are better than sticks - life - 03 September 2009 - New Scientist

  • Want cooperation? Rewarding the helpful can be more effective than punishing wrongdoers, a new experiment in game theory suggests.
  • In the public goods game, players choose whether or not to contribute money to a common pot. The pot is multiplied and redistributed equally, regardless of who contributes and who doesn't. When people play a pure version of the game, the temptation to freeload – reap the rewards without contributing anything – often leads to rapidly disintegrating cooperation.
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13 Aug 09

Wikipedia enters a new chapter | Technology | The Guardian

  • However, statistics released by the site's analytics team suggest Wikipedia's explosive growth is all but finished. The quickening pace that helped the site reach the 2m article milestone just 17 months after breaking the 1m barrier suddenly evaporated: adding the next million has taken nearly two years. While the encyclopedia is still growing overall, the number of articles being added has reduced from an average of 2,200 a day in July 2007 to around 1,300 today.
  • Elsewhere, the number of active Wikipedians (those contributing to the site in some way) now comes in at just under 500,000. That is a 61% increase in the past two years; hardly shabby, but nowhere near the increases seen in the past. At the same time, however, the base of highly active editors (who contribute new words to the project and marshall the billions of pieces of information the site contains) has remained more or less static.
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