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Cathy Arreguin

Cathy Arreguin's Public Library

12 Nov 09

Five Tips for Engaged Learning in a Virtual Environment (Second Life, OpenSim, etc.) « Mo Hax

3d learning environment and activity principles for engaged and effective learning in a virtual 3d environment

imohax.com/...3dlearn5tips - Preview

secondlife learning design 3D edtec_700_mule

The Virtual Worlds Story Project

The Virtual Worlds Story Project (TVWSP) utilizes "Questing" to develop interactive, immersive, and educational journeys designed to explore specific ideas/themes, teach vital 21st century learning skills, and generate Narrative Synergy™ through story.   

The goal of every Quest is to help each individual experience and express his or her Narrative Thread™ - that special spark of spirit that makes each of us unique.  Once identified and articulated, these threads or "strands of story" form the warp and weave of larger communities of practice*.

www.tvwsp.com - Preview

secondlife storyquest storytelling narrative edtec_700_mule

11 Nov 09

home | Tactical Technology Collective

Tactical Tech is an international NGO working at the point where advocacy meets technology. We use our technical expertise to increase the impact of campaigns in social justice and human rights.

Tactical Tech believes that new technologies have significant potential to enhance the work of campaigners and advocates, giving them the tools to gather and analyse information and the means to turn that information into action.

To help make this possible, Tactical Tech has, over the past four years, trained nearly 1,000 advocates and technologists in developing and transition countries in the use of technology for social change, provided consultancy and mentoring to over ten NGO movements and networks and created a suite of toolkits and guides specifically for use by advocates.

www.tacticaltech.org/ - Preview

socialnetworking advocacy tools strategy inspirational infographics socialmedia

09 Nov 09

Free SL Scripts

Free Second Life scripts listed by non profit commons

www.freeslscripts.gendersquare.org/index.php - Preview

secondife tools edtec_700_mule sloan-c

Edgalaxy: Where Education and Technology Meet. - Educational Gaming - The top 10 free Educational Video Games

The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field. Some of these are getting rather long in the tooth as far as games go, yet their impact is still being felt in educational research that was foundational or continues to be published.

www.edgalaxy.com/...e-educational-video-games.html - Preview

games seriousgames education learning edtec670 edtec_700_mule free

Tutorial: The Advanced Menu | Rezzable

Common Second Life Advanced Menu features. Good introduction to the Advanced Menu.

rezzable.com/...tutorial-advanced-menu - Preview

secondlife tools edtec_700_mule sloan-c howto

07 Nov 09

SLurl: Location-Based Linking in Second Life

Second Life Interactive graffiti art installation by AM Radio. Browser based paint program "appears" on side of box car.

slurl.com/secondlife/IDIA Laboratories/137/97/2058 - Preview

interactive secondlife art collaboration edtec_700_mule

PREVIEW

PIVOTE project at St. George's University (England). Scenario based training (paramedic) examples. SLURLs listed in blog

www.elu.sgul.ac.uk/blog - Preview

secondlife simulation medical paramedic tools PIVOTE edtec_700_mule

YouTube - The Life and Times of Uncle D

The magic of storytelling is captured in this compelling short film about an hiv positive character dealing with hiv aids known as "Uncle D." Accompany the Reluctant Quester and his trusty sidekick Cice the therapy dog as they embark on a life changing journey.

http://www.tvwsp.com

Youtube overview of the "Uncle D" storyquest ... great 3D narrative example

www.youtube.com/watch - Preview

storytelling storyquest secondlife narrative edtec_700_mule

How your brain sees virtual you - life - 06 November 2009 - New Scientist

Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.

www.newscientist.com/...ur-brain-sees-virtual-you.html - Preview

secondlife cognitive brain personality virtualworlds research psychology edtec_700_mule

  • players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
  • eone is thinking about their virtual self as when they think about their real one.
  • 6 more annotations...
06 Nov 09

Making the virtual world learning experience better

The top recommendations for improvement from the 300+ participants I surveyed focused on having more of the 3D models (to help handle the large number of students trying to use them to practice accounting problems), having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.

www.elearningfuture.com/rld-learning-experience-better - Preview

secondlife teaching virtualworlds research

  • The top recommendations for improvement from the 300+ participants I surveyed focused on having more of the 3D models (to help handle the large number of students trying to use them to practice accounting problems), having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.
  • onal videos that I had produced for the experiment to be produced to support the entire semester of the course. The learners reported that these videos were helpful in both increasing content knowledge (accounting) and increasing understanding of and capability to use the 3D model for practice.  Each video focused on a single type of accounting transaction and explained the transaction in general and then demonstrated how to practice the transaction using the 3D model.
  • 1 more annotations...

SLurl: Location-Based Linking in Second Life

WWI Trenches experience in Second Life. Offers role play character clothing (enlisted man and nurse), "Ghosts" of soldiers that play recorded interviews of WWI soldiers, poems, info.

slurl.com/...646 - Preview

vwle history secondlife roleplay WWI

In a Strange Land: Bot Technology In Second Life For Medical Training

training simulation for medical professionals:

- avatar-patient-bots with specially written AIML [artificial intelligence markup language] and speech synthesis software

iggyo.blogspot.com/...nology-in-second-life-for.html - Preview

vwle medical artificial_intelligence bot secondlife

  • provide a good training simulation for medical professionals
  • avatar-patient-bots with specially written AIML [artificial intelligence markup language] and speech synthesis software. Hopefully we’ll add speech recognition too."

In a Strange Land: Dulce et Decorum Est: The WWI Poetry Sim

  • A collaboration of The First World War Poetry Digital Archive and the Learning Technologies Group at the University of Oxford, the region's goal is to place "the poetry of the Great War in context, allowing the visitors to the exhibition to visualise archival materials in an environment that generates deeper understandings and to take advantage of the social and interactive aspects that the environment offers," according to Stuart Lee, Lecturer of English at the University of Oxford.
29 Oct 09

Powerful Personal Learning Networks PLN

Well done slideshare of PLN (Personal Learning Network) with very effective use of graphics and youtube videos.

ow.ly/xfVN - Preview

edtec572 PLN presentations graphics

26 Oct 09

Real-world Behavior And Biases Show Up In Virtual World

Summary of Northwestern's study on racial bias in a virtual world

www.sciencedaily.com/...080909074104.htm - Preview

secondlife racism avatar_identity study virtualworlds

  • They found that avatars in these elaborate fantasylands responded to social cues to help one another -- and revealed racial biases – in the same ways that people do in the real world.
  • The way the door-in-the-face (DITF) experiment works: the experimenter (in this case an avatar) first makes an unreasonably large request to which the responder is expected to say no, followed by a more moderate request.
  • 8 more annotations...

The Curious Case of Racism in Second Life - Pixels and Policy

Article about Northwestern University study on racism in Second Life. Found substantial differences based on race-based visual characteristics of avatar

www.pixelsandpolicy.com/...race-case.html - Preview

secondlife avatar_identity study racism virtualworlds

14 Oct 09

YouTube - Piano stairs - Rolighetsteorin.se - The fun theory

How to change behavior - make it FUN! Example of how Stockholm got people to take the stairs more often. They changed the stairs into interactive piano keys and saw a 66% increase in stair use.

www.youtube.com/watch - Preview

interactive engagement behavioralchange fun example

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