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30 May 08
eSchoolNews - Students want more use of gaming technology
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During the past four years of the survey, the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and school leaders’ most desired technologies.
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64 percent of students in grades K-12 say they play online or electronic-based games regularly.
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13 May 08
Education Week's Digital Directions: Building Gaming Into Science Education
Science and gaming
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"[Games are] kind of a model for what the scientific method is," says Ken Eklund, a freelance game designer in San Jose, Calif.
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"It's really a part of student culture."
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08 May 08
The Games Teachers Play - Education Articles
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Rather than take the steps necessary to make school more social, teachers more engaging, and curriculum more relevant, we either shift blame to parents, TV and hip hop, or seek salvation in the lessons of Grand Theft Auto.
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Perhaps there are many more distractions facing children today, but great teachers continue to create environments where their students want to be and to learn.
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29 Apr 08
DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms
Article written by NYS educator Jim McDermott
03 Jan 08
MUVE Project
Assignment given out by Bernie Dodge at SDSU on designing an educational game or simulation to be implemented within a MUVE.
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