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Games for Change (G4C) -- Toolkit
"So you want to make a game for change? Congratulations and welcome!
You’re entering relatively uncharted waters, so we've created this Toolkit to help you map out the journey from here to there. The Toolkit is not a technical manual for making a game but provides an overview of the game-making process and guides you through key areas—what questions you need to ask, what decisions you need to make. Creating a game is a collaborative process, and you’ll likely want to partner with an experienced game designer early on. This Toolkit provides you the information to start the conversation, both within your organization and with your outside partners. Good luck on your journey, and let us know how we can help. "
ZaidLearn: 75 Free EduGames to Spice Up Your Course!
Great blog post about games for the classroom
GAM3R 7H30RY
Together with the Institute for the Future of the Book, I created this website as a way to think to about games. Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions. 1. can we explore games as alleg
Epistemic Games
Epistemic games are computer games that can help students learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a deca
Professor Pushes For Video Games In Schools
David Williamson Shaffer, an education science professor at the University of Wisconsin-Madison, says schools should use games to prepare children to compete in the work force, where juggling technology is a daily requirement.
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