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Boris Smus

Boris Smus's Public Library

14 Oct 08

Course modules - Advanced Computing

    • COMP 4.17 Advanced graphics and visualisation

      Professor D. Rueckert, Dr P. Edwards
      18 lectures plus tutorials in the spring term

      Objectives

      To introduce the students to modern techniques in virtual reality, augmented reality and visualisation and their application to medicine and engineering.

      Content

      • Principles of visualisation: fundamentals and concepts, scalar, vector and tensor data
      • Principles of visualisation: scalar, vector and tensor data, applications such as flow visualisation
      • Volume rendering: image-order rendering, object-order rendering
      • Volume rendering: scalar and ray transfer functions
      • Volume rendering: iso surface generation, marching cubes algorithm
      • Surface reconstruction 1: surface decimation, surface smoothing, surface normal generation
      • Surface reconstruction 2: surface triangulation, Voronoi diagrams, Delaunay triangulation
      • Spline curves 1: parametric and non-parametric splines, cubic spline patches
      • Spline curves 2: Bezier curves, B-spline formulation
      • Surface modelling 1: coons patches, bi-cubic surfaces
      • Surface modelling 2: B spline surfaces, NURBS, rendering spline surfaces
      • Implicit surface models, soft objects
      • Image-based rendering and lightfields
      • Virtual reality: stereo perception, stereo display, head-mounted displays, autostereoscoptic displays, holographic displays
      • Virtual reality: haptic and tactile force feedback
      • Virtual reality: virtual worlds, collision detection for VR
      • Augmented reality: definitions and examples
      • Augmented reality: calibration and tracking
      • Simulation training in medicine 1
      • Simulation training in medicine 2
03 Oct 08

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