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"My basic point was that, right now, Second Life as a product for educators is actually dead unless something dramatically changes with the strategy of Linden Labs — which always remains unclear. With the increasing stability of OpenSim and the proliferation of grids, there is no real reason to pay a dime to Linden Labs for a virtual world experience."
"There’s a fantastic snippet in this video, about 2 minutes and 58 seconds in, that does a great job of capturing the spirit of this project. This is a group of senior citizens looking at the virtual world of Second Life projected on a wall in front of them, and you can hear the almost visceral reaction the group has to watching their suggested design changes to a new senior living community take shape before their eyes. A single window was turned into a glass wall, which suddenly lets in more light, and opened up more views to the outside. The impact of this design change was immediately evident to everyone in this session, which was held simultaneously in a conference room in Madison, Wisconsin as well as a platform in the sky above Architecture Island in Second Life."
"Linden Lab®, creator of 3D virtual world Second Life®, today announced that Rod Humble has become the company's Chief Executive Officer. Humble joins Linden Lab from Electronic Arts, where he was Executive Vice President for its EA Play label."
"Prim Perfect is a magazine for virtual worlds' homes and gardens, published every six weeks - with a focus usually on the Second Life grid. There are always lots of super articles about buying or renting your home in the Second Life world, finding the best designers, choosing your furniture, arranging it to best advantage, managing your prim count, landscaping your garden and learning the latest news from the world of virtual interior design. Additionally, there are articles about landscapes, designers and events in a variety of virtual worlds."
"The odds of success are against Second Life. In the technology industry, companies almost never get second chances. The best thing a technology company can hope for is to start up, grow, spend a few years dominating the industry, then painfully decline until it's finally purchased by another company that's on the upswing of that cycle."
"Teachers are looking for alternatives as Linden Lab prepares to close down the Teen Grid--a region of the immersive virtual world Second Life designed just for teenagers and their education institutions. Where will all those teen avatars wind up? And is there an upside for those who've spent years developing educational resources on the proprietary platform?"
"Linden Lab®, creator of 3D virtual world Second Life®, announced today that company founder Philip Rosedale has been named interim CEO, and CFO Bob Komin has assumed the additional role of COO. Linden Lab also announced that Mark Kingdon is stepping down as CEO."
"As part of the restructuring, Linden Lab will also improve its geographic and cost efficiencies. The company's product and engineering divisions will be combined. The software development teams will be consolidated in North America and customer support will be reconfigured to provide more scalable services. As a result, Linden Lab anticipates staff reductions of approximately 30 percent."
"As we previously predicted, the Second Life 2.0 viewer is going live today, meeting the originally slated release target of Q1 2010, if only by a few hours. The 2.0 viewer has been in public beta since 23 February."
"One of the common problems I hear about OpenSim is that if you create a private grid, you’ll have to create all your content from scratch. That was the case a couple of years ago, when OpenSim was still new, but for most users, this is no longer the case."
"This last week I read the Harvard Business School case study entitled: Linden Lab: Crossing the Chasm Rev. August 3, 2009. If you'd like to follow along, the pdf will cost you $6.95 USD and if you have anything more than a passing fancy about the virtual world of Second Life and/or start ups in this space it's almost worth it."
"Last year, as the physical economy withered, Second Life's economy blossomed, with user-to-user transactions topping $567 million in actual U.S. currency, a 65 percent jump over 2008. About 770,000 unique users made repeat visits to Second Life in December, and the users, known as residents, cashed out $55 million of their Second Life earnings last year, transferring that money to PayPal accounts."
"At the CeBIT conference in Hanover this week, Kingdon told IT PRO that more business functions would move to worlds like Second Life, for meetings, simulations and more - especially after the launch of more user-friendly systems, like the beta of its new viewer, which allows document sharing."
"Thank you for downloading the Beta release of Viewer 2, the next generation Second Life viewer that combines an easy browser-like experience with complete shared media capabilities. This new viewer is designed with the average resident in mind, so it has nearly all the capabilities currently available in Viewer 1.23, but it's been reorganized into a friendlier and more intuitive user experience. This guide is designed to help you quickly reorient yourself to the new viewer and allow you to take full advantage of the new features available exclusively in Viewer 2 - in particular, Second Life Shared Media and the new enhanced Second Life Search.
On this page you'll find highlights of many of Viewer 2's basic features, but there's much more to learn for Second Life content creators, developers, and other power users."
"Now, I am a virtual world person, obviously. I don’t see much distinction between the game worlds and the non-game ones like Second Life. I have been working with them since the text muds, for over 15 years, which doesn’t exactly put me in the true old dino category where Richard Bartle and Randy Farmer reside, but I think it is fair to say that I have been closely identified with the space for a long long time now.
And I think that they aren’t over, but the form that they have taken is."
"However, according to John Hurliman the version of the OpenMetaverse library currently being used by OpenSim has a problem dealing with at least one of the new inventory packets in the 2.0 Viewer. This means that it’s not impossible that using the viewer with OpenSim today could inadvertently destroy some of your inventory items."
"More than 100 budding businessmen and women are expected to attend the first ever pan-Wales virtual business conference at Glyndwr University.
The event, part-funded by the Welsh Assembly Government, will hear from virtual business experts and top young entrepreneurs.
John Lester, operations director at Linden Labs, founders of Second Life, is set to deliver a talk on opportunities in the virtual world from the United States via a video link-up."
"We keep using the web because we already know the answer to the why question -- we use the web for destination sites, for locating information, online shopping, etc. etc. With a service that looks and acts like the world, the why question is more profound, and overwhelming. It's why I believe an achievement system, or even an leveling ladder with experience points for exploring the world, creating content, and so on, is necessary. Not to turn Second Life into an MMO, but to give new users an activity structure that will inspire them to get the full breadth of Second Life and its possibilities."
"And search won't solve the what-to-do problem. The only solution is to connect newcomers with like-minded people. The best communication mechanism for Second Life is the oldest one on the planet: Word of mouth. You find out about things because your friends tell you about them."
"Viewer 2.0 is far more organized than before, and that makes it easier to use. It brings the most important functions to the surface, while less frequently used tools are hidden in menus, available when needed but not jumping out to confuse the beginner.
The top of the viewer now looks like a Web browser, with an address bar that contains the 3D coordinates of your avatar's location, in a form resembling a URL. As with a Web browser, you can embed bookmarks ("landmarks" in Second Life jargon), in the horizontal space below the address bar."
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