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"Earlier this month we started once again our annual Linux Graphics Survey in which we poll our readers about their choices and opinions concerning graphics cards, display drivers, and other graphics / X.Org related features of the Linux desktop. While this survey is still going on through the end of September -- so you still have time to participate -- here are the results from the first 6,300 people to submit their responses. We are publishing the results so far since there is the X Developers' Summit this week in Toulouse and some of these findings may prove to be useful during those discussions."
"Old-school icon designers and retro game houses alike will be delighted by the release of Sprite Something from Terrible Games. Whether you remember the days of creating icons in ResEdit, or prefer creating RPG characters with pixels instead of polygons, Sprite Something for the iPad will be right up your alley. Admittedly, the audience is small, but the nostalgia factor is too great for it to be ignored."
"My goal is to write a terrain engine from the ground up, using entirely new code. In most situations, something like this would be a component of a computer game. I will approach this project as if it was."
"The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup."
"So with Ogre as my weapon of choice, I've started a new project: Making Planets. More specifically, I want to procedurally generate a 3D planet, viewable from outer space as well as the ground (at flight-sim levels of detail), which can be rendered real-time on recent graphics hardware."
"Khronos said the new software delivers speedier performance, improved graphics quality, and flexibility enhancements, including tessellation and double precision shaders. In addition, OpenGL 4.0 plays nice with OpenCL, another visual computing standard by Khronos designed to offload certain processor-intensive tasks to the GPU. Other OpenGL 4.0 features include drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention, shader subroutines for significantly increased programming flexibility, and more."
"An Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format"
"A picture is always worth a thousand words. The good news is that in the open source world as well as the freeware world, there are many excellent graphics and photo management tools, plus free desktop publishers and web design templates."
"Providing a brand new venue for game developers, digital entrepreneurs, artists and educators, Avatar Reality Inc., today announced its software development kit (SDK) for the upcoming massively multiplayer virtual world (MMVW), Blue Mars. Premiering at the 2009 Game Developers Conference (GDC), the Blue Mars SDK is offered to approved third party developers at no cost and provides access to sample code, assets and test levels, as well as Avatar Reality’s Sandbox editor, support wiki and knowledge database."
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