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"WonderBuilders, Inc. has created a virtual world called “Singapore Games Village.” Announced as part of the Media Development Authority of Singapore's new Games Solution Center (GSC), this virtual world allows locally developed games to be showcased to prospective publishers who can then select the titles which they wish to license. The Games Village includes customizable game kiosks. Each kiosk displays games that can be played in a browser or on a mobile platform. The game kiosks are multi-user. As one person plays a game in-world, other remote participants can watch the game play and talk about the action. Users can also take turns playing the game."
"This year, developers have two new choices: adopt Unity 3, the third version of Unity Technologies' increasingly popular Unity 3D development platform, recently launched in September, or utilize Molehill, the new 3D version of Flash, now in beta and scheduled for a Q2 release. It's not a simple choice, to be sure, say game makers who must weigh the overwhelming popularity of the near-ubiquitous Flash against the support they receive from the developer-friendly Unity."
"Fedora Games spin is a custom variant of Fedora targeted at Linux gamers. Fedora Games Spin demonstrates the gaming potential of Fedora without altering user's existing configuration. This Live DVD also allows installation to hard disk or USB flash."
"The core issue here however is not that the assets are special: the assets are not more special than the code is. But one needs both to do something with it. And people chose to open source the code and not the assets for two simple reasons: 1) Assets are visible to the player. The player can't see the code, but the player can see the 3D models, textures. The player can listen to the music, hear the sounds and more. 2) Programmers love Open Source, Artists not so much."
"Cyan Worlds has added an entire section of content to their website for the upcoming Riven for iOS. Still on track for sometime this fall, the famed title is claimed to be “coming soon.”"
"The purpose of this article is to identify some of our favourite free Linux games which have these addictive qualities. They may not offer breathtaking graphics, innovative ideas, or the highest presentation. However, what they do provide is great gameplay coupled with the urge of always having just one more play."
Game designer Kyle Poole discusses 'falling in love' with Vietnam, getting legal threats from Nintendo, and what a huge task it was bringing open-source strategy classic Battle for Wesnoth to the iPhone and iPad.
"Following the success of the recent Humble Indie Bundle offer, four of the five indie games developers have announced that they will be open sourcing their games and one has already done so. Through the bundle offer, which went on sale just over a week ago, anyone can purchase World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture as a package for Windows, Mac OS X or Linux for any price they want, with a portion of the proceeds being donated to the Electronic Frontier Foundation (EFF) and Child's Play Charity."
"Valve Corporation has today rolled out their Steam Mac OS X client to the general public and confirmed something we have been reporting for two years: the Steam content delivery platform and Source Engine are coming to Linux. This news is coming days after we discovered proof in Steam's Mac OS X Client of Linux support and subsequently found more Linux references and even the unreleased Steam Linux client. The day has finally come and Linux gamers around the world have a reason to rejoice, as this is the biggest news for the Linux gaming community that sees very few tier-one titles."
"Wondering what games to buy for your new iPad? Well, this early in the product's life, it's actually pretty hard to sort the really good stuff from the just decent stuff, particularly with the prices for many games being so much higher than their iPhone counterparts. But we took a shot at putting together a list of top titles that we feel meet the criteria for a good iPad game."
"Valve, the makers of the popular Half-Life and Counter-Strike franchises (along with numerous other titles) and the company behind the Steam software delivery system, have announced today that they are now bringing their games (including Steam) over to Mac OS X. Not only are they bringing these games over, but they intend to provide first-rate support for Apple's operating system."
"We were contacted last night about the developer of this new game engine (called the "AnKi Engine") that's supported on Linux; in fact, we're told that's where it's been solely developed on Linux and that it should work on Windows but has never even been built there yet. AnKi offers deferred shading, shadow mapping, Screen Space Ambient Occlusion (SSAO), High Dynamic Range (HDR), Spherical Environment Mapping, Light Scattering, Parallax Mapping, and other OpenGL advanced features. The GPLv3 engine uses SDL, GLEW, OpenGL, and libjpeg. Not only is the engine GPLv3, but the visual assets are likely to be put under the Creative Commons, which will please many users."
"Legendary Pictures, which joined Warner Brothers in backing “The Dark Knight” and “300,” took a big step toward assembling what may be its next blockbuster franchise: the company said on Tuesday that Sam Raimi had agreed to direct a movie based on the World of Warcraft online game and fantasy universe."
"Horror fans and those of oldschool point-and-clicks, dungeon crawlers, Heavy Rain, and/or BioShock running Macs or Linux who want a little something different out of the genre should check out the newly launched Penumbra Collection, which comprises the three series titles in one handy installer."
"I.B.M. plans to announce Monday that it is in the final stages of completing a computer program to compete against human “Jeopardy!” contestants. If the program beats the humans, the field of artificial intelligence will have made a leap forward."
Discussion of "last hope" open source efforts. See the comments.
"Big hardware sales have yet to follow. During May, Microsoft sold 187,000 Xbox 360s, while Sony sold 209,000 PS3’s. By comparison, Nintendo sold more than the other two combined–675,000 units of its console, the Wii–even though there is not yet a Grand Theft Auto IV version for that console."
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