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"Most of this information is based on my experience working on Second Life at Linden Lab from 2001 to 2009. SL is a highly complex virtual world, incorporating the features of Web services, online games, 3D modeling and programming tools, IM and VOIP, and so on. Between 2006 and 2007, the userbase grew dramatically, and while it has become more manageable, it continues to grow today. We ran into all manner of scaling challenges, and had mixed success meeting them; ultimately SL did grow to meet the new levels of demand, but we certainly made some mistakes, and there were periods where the reliability of the system really suffered. "
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