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"This blog is all about discussing architecture and design in virtual worlds – so lets discuss it! What’s up with Blue Mars? How is Architecture Islands in OpenSim coming along? What’s the coolest new architecture-related build in Second Life? What about Unity3D – have you tried it yet? So many platforms, so little time.."
"If you’re totally new, and would like to learn more about what virtual worlds are, how they work, and the features of each platform, you can book a 2 hour workshop to help get you started. If you understand the platforms, but need help learning how to build, we can set up weekly appointments to review both basic and advanced building techniques."
"A Frank Lloyd Wright Museum has been in operation in Second Life for six months [SLURL]. Now, though, it's officially working in partnership with the Frank Lloyd Wright Foundation under the new name of the Frank Lloyd Wright Virtual Museum, incorporating in the U.S., and seeking official non-profit status. "
"Our civic center is probably the only public building I really enjoy visiting, but I live on the West Coast and most of Wright's buildings are back East, so visiting them has never been convenient... until last week, when the Frank Lloyd Wright Museum of SL opened in Second Life. Finally anyone anywhere can wander through some of his finest buildings."
"Two new sets of Lego are now available for those of you who like the world of physical architecture instead of the vapid realm of systems architecture that we techies constantly blather on about."
"Buffalo was founded on a rich tradition of architectural experimentation. The architects who worked here were among the first to break with European traditions to create an aesthetic of their own, rooted in American ideals about individualism, commerce and social mobility. And today its grass-roots preservation movement is driven not by Disney-inspired developers but by a vibrant coalition of part-time preservationists, amateur historians and third-generation residents who have made reclaiming the city’s history a deeply personal mission."
"In a perfect world of the idealist software engineer, software architecture is written in response to a documented set of requirements. The sequence of events in a perfect world usually involves the following steps. This is somewhat generic and there are many variations to this."
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