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GDN: Blue Mars SDK from Avatar Reality
"Providing a brand new venue for game developers, digital entrepreneurs, artists and educators, Avatar Reality Inc., today announced its software development kit (SDK) for the upcoming massively multiplayer virtual world (MMVW), Blue Mars. Premiering at the 2009 Game Developers Conference (GDC), the Blue Mars SDK is offered to approved third party developers at no cost and provides access to sample code, assets and test levels, as well as Avatar Reality’s Sandbox editor, support wiki and knowledge database."
IBM Develops 3-D Patient Records Software
"Physicians at Thy-Mors hospital in Denmark and IBM have developed patient record software that uses a three-dimensional computer model of the human anatomy to visualize a patient's medical information."
Apple files 3D-interface patent • The Register
"Interestingly, although the filing appears to describe a 3D representation on a 2D surface, it in no way precludes such an interface from being implemented on a fully 3D display, with physical rather than virtual displays of the aforementioned floor, ceiling, and right and left walls."
DevMaster.net - 3D Game and Graphics Engines Database
"Each engine contains a brief description as well as a list of supported features and general info (platform, API, etc.). In addition, you will find reviews/ratings from DevMaster.net staff or community members to help you decide which engine is right for you. This is a great way to know how your engine compares with others or to learn how engines use state-of-the-art technology. Be sure to share your thoughts about any engine you are familiar with by reviewing it."
DAZ Productions - 3D Models, 3D Content, and 3D Software - Hexagon 2.5
"The new Sculpted Primitive tool allows users to model special primitive objects in Hexagon that can be exported in TGA format, then imported and used in Linden Labs' popular 3D virtual world, Second Life. In Second Life, these sculpted primitives can be used to create more complex, organic shapes that were not previously possible with the Second Life primitive system."
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