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Victor Keegan: Virtual worlds are getting a second life with 39% growth | Technology | The Guardian
"The consultancy kzero.co.uk reports that membership of virtual worlds grew by 39% in the second quarter of 2009 to an estimated 579 million. Not all these members are active but I can't think of anything, anywhere, that has grown so fast in the recession this side of Goldman Sachs bonuses."
BLUE MARS
"Blue Mars is a free to play massively multiplayer virtual world featuring stunning graphics, realistic characters, and endless social bonding activities. The Blue Mars virtual world is made up of an expanding set of independently operated cities that feature unique themes, activities, and attractions such as shopping, avatar customization, unique personal spaces, and games like dancing, racing, and golf."
open...: Second Life + Moodle = Sloodle
"Moodle is one of open source's greatest success stories. It's variously described as an e-learning or course management system. Now, given that education is also one of the most popular applications of Second Life, it would be a natural fit somehow to meld Moodle and Second Life. Enter Sloodle, whose latest version has just been released"
Second Thoughts: Blue Moon
"Look out, Lindens, here it comes. One in a blue moon, a virtual world comes along that might really challenge Second Life -- and now it's here, Blue Mars. Sign up for the beta here that is reportedly opening in June -- but only if you are a developer who wants a preview of how your content made on professional software like Maya will look in this world. It's not ready for the proles yet."
GDN: Blue Mars SDK from Avatar Reality
"Providing a brand new venue for game developers, digital entrepreneurs, artists and educators, Avatar Reality Inc., today announced its software development kit (SDK) for the upcoming massively multiplayer virtual world (MMVW), Blue Mars. Premiering at the 2009 Game Developers Conference (GDC), the Blue Mars SDK is offered to approved third party developers at no cost and provides access to sample code, assets and test levels, as well as Avatar Reality’s Sandbox editor, support wiki and knowledge database."
Dusan Writer’s Metaverse » Major Media Gets Glow in Second Life
"Two major pieces this week give glowing coverage to Second Life: one for art, and one for education."
Second Life Profitable Despite Interface Woes - PC World
"In exclusive interviews with The Industry Standard, Linden Lab's two top executives have confirmed that the company is still profitable and Second Life is continuing to grow users and expand its enterprise services. However, Linden Lab founder and chair Philip Rosedale and CEO Mark Kingdon admitted that the in-world experience still takes too long for new users to master, an issue that will require significant amounts of technological work to rectify."
New World Notes: Koinup's Top Ten Most Popular Second Life Sims For 2008
"The folks at NWN partner Koinup just passed along the final data for the year, tracking the number of times members of the virtual world social network clicked the teleport SLURLs of the Second Life sims listed in their directory. Here they are below, with more screenshots and SLURL at each link; try to visit them all before the year is out! (And congrats to the creators and owners of such artfully realized locations-- and all the Koinup members who paid tribute to them in the screenshots below.)"
Engage! Expo - March 10-11, 2009 - NYC (formerly Virtual Worlds 2009)
"Engage! Expo (formerly the Virtual Worlds Conference) is the event for kid, youth and young adult brands, media, entertainment and agencies to meet and learn how to combine their existing online efforts with the unparalleled engagement opportunities, new revenue streams of the 3D Web and Virtual Worlds. Now in our third year we invite you to sign up to receive our email updates."
Myst Online | URU | From GameTap™
"So, Cyan has decided to give make MystOnline available to the fans by releasing the source code for the servers, client and tools for MystOnline as an open source project. We will also host a data server with the data for MystOnline. MORE is still possible but only with the help from fans. This is a bit scary for Cyan because this is an area that we have never gone before, to let a product freely roam in the wild. But we've poured so much into UruLive, and it has touched so many, that we could not just let it whither and die. We still have hopes that someday we will be able to provide new content for UruLive and/or work on the next UruLive."
'Myst Online' to be released fully open-source | Negative Approach - CNET News
"Cyan Worlds has decided to release all of the Myst Online: Uru Live assets to the public as open source, including the client and server architecture. Cyan will also hold one Myst Online server shard open for players to have a centralized world, while others can now freely put up their own Myst Online servers."
Millions of Us » Blog Archive » Forrester Consulting Report on Consumer Engagement in Virtual Worlds
"The study which we are making available today to interested clients, prospects, and journalists is a strong first step in moving towards a unified set of standards and measurement by which clients can gauge the effectiveness of their activities in virtual worlds. We think many people will be interested in the study’s conclusions about opportunities for cross-channel tracking and building brand recognition through the distribution of virtual goods and the use of avatar customization."
Conference Island - Virtual conferencing in Second Life and virtual worlds
"Using the on-line virtual world Second Life, Conference Island provides a far more enjoyable meeting experience than video conferencing and is without doubt better value for money. And it out-performs telephone hook-ups because it is so visually stimulating."
Bizinformer: How Long Until EVERYONE Has a Store in Second Life?
"There are three things to think about. First, can you develop a product or service to sell inside Second Life (or some other virtual world)? Second Life has its own money, but it is convertible back into US dollars and you can transfer it from the game back into your bank account. Second, does Second Life provide marketing opportunities? If your real world products and services are available online, it's likely that some of your savviest clients could be found in Second Life. Finally, can you use Second Life as a staging ground for making real world sells? In her article, Cohen gives the example of CareerBuilder.com: kiosks they set up in Second Life resulted in 6,500 real life job applications."
Exclusive: Why Reuters Left Second Life, And How Linden Lab Can Fix It
"So what happened? Is Second Life dying? No, but the buzz is gone. For all the sound and fury over recent price hikes and layoffs at Linden Lab, Second Life has a community of fanatically loyal users. Since Linden Lab derives its revenue from user fees, not advertisements, Second Life is much more likely to survive the Web 2.0 shakeout than most other startups."
Lively - 3D Avatars and Rooms
[Via Mitch Wagner] "After careful consideration, we have decided to shut down Lively."
Second Life's Popularity Rests On Breadth Of Activities -- second life -- InformationWeek
"What is there to do in Second Life? Finding your way around and learning about what to do there can be tricky for newcomers. Here is some information to help you get started."
Second Life Tries For A Second Act -- second life -- InformationWeek
"Where Rosedale often speaks of Second Life in mystical terms, Kingdon has a Wharton MBA and a solid, practical business background. Organic, the Internet marketing company where he was previously CEO, was failing when he came on board; he turned it around. And he also has 12 years' experience with PricewaterhouseCoopers, where he was most recently a senior partner. Kingdon must grapple with a number of problems: Making Second Life simple enough for most Internet users to get into it, improving stability of the very buggy service, streamlining the user interface, and dealing with a corporate culture that's often more interested in mystical vision than the hard job of running a business."
'EA Land' closing just weeks after debut | Gaming and Culture - CNET News
I missed this when the news story hit in April, but the service shut down on August 1. This was to be the successor to The Sims Online.
An Introduction To Open Sim: the "Apache of Virtual Worlds" | OStatic
"You've probably read a bit about Open Sim, the BSD-licensed virtual world server, and recent news that IBM and Linden Lab are working to make Second Life and Open Sim interoperable. Besides that project, what's Open Sim about, who's working on it, what are they doing with it, and how do you get involved as a developer and participant? Here's a starter's guide, created with the help of Tish Shute, whose virtual world blog UgoTrade is an indispensable resource on the latest in Open Sim news."
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