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Web2.0 and Education: Wordle - Word Clouds
Wordle is an application that creates Word clouds from text. The more times the word is used is how large the text will be. You can print them or take a screen capture of them for use on blogs or wikis. To embed you must save to Gallery first and then the code will appear. Here is an example of text copied from a recent newspaper article. This could be used as an activity for writing a report.
Apple - Education - 1 to 1 Learning - Why 1 to 1 Learning
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21st century learners
Today’s learners have grown up in a digital world with cell phones, computers, video entertainment, iPod technology, and the Internet. They are hypercommunicators, goals planners, multitaskers, expert technologists, and active learners.
Yet, students experience a huge disconnect every day when they walk into a classroom. A classroom where pencil, paper, lecture, textbook, review, and test are still the norm. Engaging these students and making education relevant once again is critical.
NASA World Wind
World Wind, a fully 3D interactive globe. For more information on World Wind's capabilities, please see the Features section.
To get started, first you will need to get World Wind from the download section.
National Library of Virtual Manipulatives
The National Library of Virtual Manipulatives (NLVM) is an NSF supported project that began in 1999 to develop a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation.
Learning and understanding mathematics, at every level, requires student engagement. Mathematics is not, as has been said, a spectator sport. Too much of current instruction fails to actively involve students. One way to address the problem is through the use of manipulatives, physical objects that help students visualize relationships and applications. We can now use computers to create virtual learning environments to address the same goals.
PhET - Simulations
The Physics Education Technology (PhET) project is an ongoing effort to provide an extensive suite of simulations for teaching and learning physics and chemistry and to make these resources both freely available from the PhET website and easy to incorporate into classrooms.
The simulations are animated, interactive, and game-like environments in which students learn through exploration. In these simulations, we emphasize the connections between real life phenomena and the underlying science and seek to make the visual and conceptual models that expert physicists use accessible to students.
Careerpronews.com
Careerpronews.com offers the best career for the future, high school resources, and the latest news on career classroom activity and employment software.
Scratch
Scratch is a new programming environment that kids can use to create their own animated stories, video games, and interactive art -- and share their creations with one another across the Internet.
I, Cringely . The Pulpit . Ozzy Knows Best | PBS
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It's easy for old farts like me to assume everybody will learn the way we did, but that's unlikely simply because the underlying assumptions are changing. When I was a kid human labor was cheap and technology was expensive. Today technology is cheap and getting cheaper, while human labor is expensive and becoming more so. Yet our model of education technology is still so defined by that remembered Apple IIe in the corner of the classroom that is it difficult for many to imagine truly pervasive educational technology.
This is in large part because there is no way that Apple IIe or any PC is going to somehow expand to replace books and teachers and classrooms. For education, the personal computer is probably a dead end. It's not that we won't continue to have and use PCs in schools, but the market and intellectual momentum clearly lie elsewhere.
So forget about personal computers: the future of education probably lies with digital games.
I say "digital games" rather than "video games" or "PC games," or "handheld games," because the platform doesn't matter as much as the application. Whether it is a PC or Mac, xBox or PS3, PSP or Nintendo DS, gaming has done an excellent job of proving that the application is more important than the platform on which it runs.
Stories came out this week from the NPD Group announcing that 72 percent of Americans play PC or video games with 58 percent of those played online. Those numbers -- which apparently don't include kids, by the way -- are HUGE and explain all by themselves much of what is happening to traditional mass media like TV, magazines and newspapers.
Main Page - GeoGebraWiki
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GeoGebraWiki is a free pool of teaching materials for the dynamic mathematics software GeoGebra. Everyone can contribute and upload materials! All contents of this pool may be used free of charge.
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