Bertrand Duperrin's Library tagged → View Popular, Search in Google
"More companies are applying game mechanics to internal and external apps and processes, Gartner says. But why gaming? Why now?"
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"The accessibility of information on the Internet and the ability to gather and share information has increased significantly over the past five years," she said. "Also, you're competing with other activities that a user might be able to do. How can you make your activity more appealing than other activities?"
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The idea of game mechanics, said Avey, is taking elements of games and putting them into a normal business process.
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"The biggest problem with the term BPM is that so many people saw it as meaning so many different things. This causes unnecessary arguments between experts, like the blind men arguing over the shape of an elephant. We can clarify this debate by naming the subcategories of BPM."
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1. Management of Business Processes (MoBP)
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2. Business Process Analysis (BPA)
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"La productivité sociale ou Social Productivity résonne soit comme la question de la compétitivité du corps social, soit – et c’est plutôt le lieu de Collaboratif-info - de la productivité des réseaux sociaux, sous-entendu d’entreprise.
Et si ces deux concepts avaient au fond un lien fort ? Et si aujourd’hui, la compétitivité des entreprises passait par leur capacité à se déployer sous forme réticulaire et donc à penser, agir en termes de réseaux ? C’est ma conviction. Les gains de productivité dans l’économie du savoir, viendront de là. Et quelques faits récents me donnent à penser que la tendance s’accélère."
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Après Sales.com (Vends !) voilà Do.com (Fais !) : des injonctions à faire, à vendre, donc à être productif in fine. Mais avec le social comme accélérateur, voilà la méthode et la logique. Et la promesse : le social est le booster de votre productivité au sens large.
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Car il ne s’agit pas tant de travailler autrement, au sens de faire des choses différentes, que de garder le socle de base de son travail et de ses objectifs, et de comprendre que la socialisation de son activité est clé pour progresser.
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"When we talk about execution- achieving some business outcome- each of us has our own bias for how. Some of us think about who we will task with an assignment. Others, particularly if it is a game-changing initiative for our company, will begin to think about the team, the stakeholders and the initiative’s leadership. For this discussion, we are going to focus on the organizing structure which will most effectively achieve business outcomes. "
"Social intranet is a hot topic. With the rise of social software, the next step to the enterprise social nirvana is the intranet. Hopefully, nobody is considering Facebook as a model anymore (like in “our new intranet will be like Facebook“), but there is still some confusion in what “social” stands for in the enterprise."
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A social intranet is network that uses social software to securely share any part of an organization’s information within that organization“. Nice, but this restrict the vision to software, and can bring endless debate about secure sharing.
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"Without having statistical data and only derived from subjective perceptions and interpretations of talks with German and French executives I like to state that E20 projects in France and in Germany are in many ways different. In the end they all follow the same vision of the socially enhanced and collaborative organization but the key drivers for the projects are as different as the challenges that go along with the adoption."
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Starting off with Germany – I see the majority of E20 projects based on a strong objective in improving the knowledge sharing in the company.
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This might be explained by the more dezentralized structure of German organizations and the industry in general.
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"L’idée de cette étude est simplissime : les 5 attentes majeures exprimées systématiquement par les consommateurs (Facilitation, Transparence, Confiance, Humilité et l’émergente Prévenance) sont-elles parfaitement, partiellement ou faiblement intégrées par les experts de la relation client ?"
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les 5 attentes majeures exprimées systématiquement par les consommateurs (Facilitation, Transparence, Confiance, Humilité et l’émergente Prévenance) sont-elles parfaitement, partiellement ou faiblement intégrées par les experts de la relation client ?
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- 33% des experts y font référence, et cela donne lieu à un discours bien alimenté autour des thématiques suivantes:
- La capacité de l’entreprise à s’affranchir des procédures, à se rendre flexible.
- La nécessité de personnaliser au maximum la relation.
- La prise de conscience du besoin d’hyper réactivité du consommateur, et la façon d’y répondre.
- La capacité à se démener, à se ‘plier en quatre’ pour satisfaire la demande client.
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"It’s probably since the very moment I started focusing my attention on Enterprise 2.0 that I wanted to understand how it might have worked a company where formal and informal exchanges supported each other, where communities were eventually integrated into processes, where knowledge assets could be accessed, used and constantly renewed through the participation of all the actors involved. Not so much a world entirely made of 2.0 but more one in which social is seen as a mean to accelerate the achievement of those same goals companies have always imposed to themselves."
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- Business: to frame social in a way that was understandable to senior management and could give business results
- Adoption: to ensure the attainment of a critical mass of participation needed to achieve the return on investment
- Technology: to reposition existing enterprise systems and services within the new paradigm
- Strategy: to understand, from an organizational and a workflow point of view, how to put together communities for customers, communities for employees and partners, encoded processes
From a business, organizational, technological perspective, companies have particularly struggled to
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"Basically, brands and businesses need, as Brito suggests, to be aligned in order for the enterprise to be successful.
Complicating this need for alignment, unfortunately, is the complexity involved in aligning the processes, technologies, and governance practices associated with communication and collaboration. As Brito points out in his piece, the “siloing” we see in traditional organizations poses a challenge to such alignment."
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Doing and managing business has always been “social.” Business has always involved people working individually or in groups. Creating a synthetic concept called “social business” to promote technology-enabled processes, collaboration, and information sharing among customers, employees, and business partners might be a valuable short term marketing initiative. But sometimes it smells like it’s just being used to promote software sales and consulting. (I should know!)
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when two or more “camps” emerge within an enterprise in terms of the collaboration tools they support. As usage of such tools spreads through the organization and people choose “sides” by investing time and energy in building profiles, usage patterns, and relationships via one toolset or another, the possibility emerges that the concept of “siloing” will extend beyond organizational or departmental boundaries to boundaries defined by tool use and loyalty.
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The event encouraged healthy discussions and provocative ideas by the analysts, other speakers and an active audience around the future of organizational processes in the landscape of ground-shaking technologies like social networking, mobile, cloud and analytics
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VP & Principal Analyst Yvette Cameron spoke of the need for Chief Human Resources Officers (CHROs) to shift their focus from policy administration to showing how they create value out of the people in the organization
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Creating value is more a strategic affair and the opportunity here for HR lies in acquiring, managing, and developing talent.
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"The concept of waste has lately been transferred from manufacturing to other practices such as product development. According to lean principles, when a development project is started, the goal is to complete it as rapidly as possible. In a sense, ongoing development projects are just like inventory sitting around in a factory. Design and prototypes are only valuable when (paying) customers are involved."
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People are used to lean thinking when it comes to technology and processes but it is still very rare to look at taking waste out of communication. Many managers still trivialize the power of conversation. They think that social interaction issues are soft compared to the hard issues of technology and process.
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We still don’t understand that work is communication: we live and work in a network of conversations. Being lean means understanding that conversations are never neutral. They always affect the quality and pace of the outcome. Communication either accelerates or slows down. Communication either creates value or creates waste. Communication can create energy and inspiration or take energy away and reduce inspiration.
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"All is fair in love, football, and mergers and acquisitions. In fact if corporations were afforded the same rights of family law as free speech, the divorce rate among agrieved merger partners could easily surpass the current American divorce rate of 45-50%."
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There's never been a super bowl team that charged the field thinking: We'll figure this out as we go along and see what happens." But that's exactly the default setting for post merger knowledge integration. Counting revenue performance against operational costs often means counting out the talent equation.
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Storing and displaying documents can be copied by the most casual of imitators. It's the stuff flying in through the back door that reveals the context around the problem-solving. Those are the dimensions lacking in any post merger IP assessment. Does Newco understand how Oldco solves problems? Perhaps not. But those process specifics that map IP to account success are essential for new revenue streams to materialize, let alone for the continued delivery of established offerings and core, brandable assets.
This post deals with adoption of social software in enterprises. It might echo with people that have faced problems in getting others to believe that their approach works. It promotes how to “get a feel” for success; rather than a measure of adoption. It’s in-house employees and veterans of the company that know how dispersed a deployment really is.
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Whilst many things have been written about aficionados and early adopters, it’s critical to involve non-power-users for their insight into the maturity of a deployment. It’s those people that offer the most valuable and realistic view of adoption. Like slow-burning logs in a fire, they take some time to get going but eventually beam us through to a mature roll-out.
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Making social actions accountable to verbs, is something I’ve written about before – they would make metrics look trustworthy and close to business goals. We’ve even seen ROI-driven approaches that might lead to better processes.
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"SocialBPM was explained by Elise Olding in a recent research paper, which sadly is only available to Gartner clients, called “Social BPM: Design by Doing”. She did a great job of starting to explain what SocialBPM by highlighting 2 very different perspectives, to which I have added a 3rd, which I have described below with some of the issues I see."
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1. Social by Design: Collaboration around process improvement
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The initial discovery of processes is often in workshops, but once deployed and executed, then it is critical that there is a feedback mechanism so those actually using the processes can identify issues or suggest improvements. Typically this is ‘send the process owner an email’.
With SocialBPM the discussion is all linked to the automated or manual process step, related document, form, system, metric or compliance statement
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"n the world of work, we encounter three primary tasks:
First, there are many processes that are, in fact, repeatable in the enterprise. Some examples: how we process orders, how we assemble products, how we deliver products to end customers.
Second, project work where the overall steps are repeatable but the ingredients are not. Examples: product development, managing marketing campaigns, executing a sale and the like.
Then there are those that aren’t exactly predictable: A question a prospect or customer may have before making a purchase decisions, a complex product that has customizable/subjective uses or accessories that work better with certain models. These come in both transactive/process as well as project flavors and almost always show up unannounced. "
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But as to the third, the sheer impracticality of channeling exceptions in any scalable way to get the right answers has plagued organizations for ever
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"One of the most difficult challenges companies face today is how to be more flexible and adaptive in a dynamic, volatile business environment. How do you build a company that can identify and capitalize on opportunities, navigate around risks and other challenges, and respond quickly to changes in the environment? How do you embed that kind of agility into the DNA of your company?
The answer is to distribute control in such a way that decisions can be made as quickly and as close to customers as possible. There is no way for people to respond and adapt quickly if they have to get permission before they can do anything."
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If you want an adaptive company, you will need to unleash the creative forces in your organization, so people have the freedom to deliver value to customers and respond to their needs more dynamically. One way to do this is by enabling small, autonomous units that can act and react quickly and easily, without fear of disrupting other business activities – pods.
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A pod is a small, autonomous unit that is enabled and empowered to deliver the things that customers value.
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"Plenty of people say that collaboration is not an easy task, whether face to face or whether remote, but certainly it looks like collaborating effectively online still presents a good bunch of challenges and issues, and Aliza’s article surely highlights some of the most relevant ones. Worth a read, for sure, but is there anything else that we can do to help improve remote collaboration in today’s rather complex environment? … Maybe."
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The key messages here are being flexible and celebrate multiple working styles trying to accommodate them with one another in the best possible way through one key aspect most businesses haven’t exploited well enough: negotiation
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The key message here is that for that negotiation to take place those processes would probably need to be put together, initially, by the remote, virtual teams themselves, the ones who understand the dynamics of having everyone working distributed with different needs and wants, but also different expectations and trying to accommodate to the vast majority of them.
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"Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes. "
"Amy Jo Kim (@AmyJoKim) shared 7 core concepts to create compelling products at the Web 2.0 Expo SF 2011. Understanding these 7 core concepts when implementing Game Mechanics within the Enterprise Innovation process is critical. Designers and Developers should already be aware of the core concepts when creating Enterprise 2.0 Platforms. These core concepts with very slight modifications can be reviewed here"
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Know who plays a part in your business objectives – design for their social style
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Build a system that’s easy to learn and hard to master
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"One recent buzzword that I hear a lot is "gamification". Especially gamification of utterly boring Enterprise Software and consumer experiences in commercial transactions. A heroic attempt to solve one of life's mysteries; why work sometimes drifts towards boring and in particular why ESW tend to be so unimaginative."
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What triggers my scepticism is the "verbification" of the noun indicating that you take something existing, without challenging the assumptions nor changing the underlying, then simply... eh... gamify it.
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The purpose of "Gamification" seems to be to cover up some manual and tedious process in an effort to make it more "fun" (that word makes me double suspicious).
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