Bertrand Duperrin's Library tagged → View Popular, Search in Google
Jul
19
2010
"This got me thinking why can business processes and Enterprise 2.0 software be designed to make them "fun" and engaging?
There are lots of research that talks about how mixing work and play is the key to innovation. "
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Amy talks about how five principles of game mechanics (collecting, points, feedback, exchanges and customization) can be combined with three trends of social media (accessibility, recombination, syndication) to design fun yet functional software applications.
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