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10 Apr 08

Virtual Eve: first in human computer interaction

  • software systems would significantly improve performance if they could adapt to the emotions of the user
  • intelligent or affective tutoring system that can adapt its response to the emotional state of people by interaction through a computer system
11 Feb 08

The Job Interview, Starring Your Avatar - NY Times

  • As big companies are spreading their brands to Web-based social networking communities like Facebook and MySpace, a handful of employers are also exploring the world of Multi-User Virtual Environments, or MUVEs.
  • TMP Worldwide Advertising & Communications, an advertising firm in New York, held two virtual job fairs last year, events that included employers like Hewlett-Packard, Microsoft, Verizon Communications and Sodexho, a food and facilities management services company. Bain & Company, the global management consultants in Boston, has sponsored virtual job fairs in Second Life, as well.
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Computers Join Actors in Hybrids On Screen - New York Times

  • For its aliens, “Avatar” will present characters designed on the computer, but played by human actors. Their bodies will be filmed using the latest evolution of motion-capture technology — markers placed on the actor and tracked by a camera — while the facial expressions will be tracked by tiny cameras on headsets that will record their performances to insert them into a virtual world.

SL Shakespeare Company gets set for Hamlet in Second Life

  • fiendishly-complex production, with historically accurate costumes, artificial intelligence, special effects and (possibly) real-time lip-synching.
20 Nov 07

The Psychology of Cyberspace

  • Spotting Newbies by How They Walk
  • Even after several hours, when I thought I was doing reasonably well, a more experienced user who I met in the SL version of Amsterdam commented on me being a newbie. When I asked how she knew, she replied, “By how you walk.”
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