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The ReDistricting Game
Simulation on redistricting
Digital Media - GoodPlay Project
For over ten years, the GoodWork® Project has been studying how individuals strive to do
“good work”—work that is excellent in quality, ethical, and engaging to the worker. We now
apply our "good work" lens to the digital media, a new domain of activity in which youth in
particular are becoming leading participants. While a high proportion of young people’s
activities in cyberspace are social—constituting more “play” than “work”—we believe that
it is critically important to explore the ethical character of their conduct in this evolving
sphere. Far from being passive consumers (or, as some fear, victims) of media, young
people are actively contributing to and defining the new media landscape through sites
such as Myspace, Flickr,YouTube, Second Life as well as blogs and multi-player games.
While we believe that young people are invoking and nurturing important skills through
such creations, are they also developing an ethical sense regarding their online activities?
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