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Is a Perfect Storm Forming For Distributed Social Networking?
Distributed Social Network: a dream of social networks working like a P2P network
box of chocolates » Solving problems with social networking
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I’m tired of re-stating my intentions with the same person on every social networking site I join.
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- We’d need to identify people via email address. The email may not always match, and I don’t always use the same email address to sign up for different services.
- I might not know the person’s email address - a LinkedIn connection might come through a mutual friend without either of us knowing each other’s contact details (though presumably we’d be able to get them)
- The structure of a definition list relies on order to specify name-value pairs as there is no container for each defined item, so it would be a bit more of a pain to parse
- The ramifications of what a “friend” can do on one site versus another may be significant. For example, friends on flickr get to see private photos whereas contacts don’t. Friends on Twitter get to see all my messages, whereas people that aren’t friends might not. Any settings that are automatically created based on my XFN list need to be spelled out for people, and we need the ability to arbitrarily override those settings.
- What about security? do we need to protect these files with encryption?
- If I add a new person in any given service, I need a way to easily export that so that I can add it to my global list
There are always caveats. Here’s some that I can think of:
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More thoughts on portable social networks
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A lot of people are talking about the need for some kind of centralised service (ala Gravatar) for storing a social network.
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I’d much prefer a distributed solution
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Social Networking Software Platform & Social Media Community Building Applications - KickApps
white label social network platform
Insoshi social networking platform
Insoshi is under active development, and already has a robust feature set:
Activity feeds
Profiles with photos and comment walls
Connections/friending
Discussion forums
Blogs with comments
Messaging, including read/replied/trashed
Search for profiles, forums, and messages
Admin panel with site preferences
PHPizabi - Create Worlds
Features: http://www.phpizabi.net/index.php?L=about.features
Lovd By Less -- Open Source Social Network -- Who loves you, baby?
Ruby on Rails
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- Follow a user, mutual following is friending.
- User-to-User Messaging
- Profile Comments
- User Blogs with Comments
- Photo Gallery with Captions
- Site Search for Friends
- Profile Bio and Information
- User Dashboard (Recent Activity of Friends)
- Emailed Activity
- Flickr Integration
- YouTube Integration
Top 40 Free Downloadable Open Source Social Networking Software | Vivalogo Resources
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iSocial
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The PeopleAggregator
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Open Source Social Platforms: 10 of the Best
Open Source Social Platforms:
- Digg
- MySpace
- Del.icio.us
SocialEngine PHP Social Network Script - Build your own social network community!
SocialEngine is a PHP-based social network platform that lets you create a social network on your website.
Nine Ways to Build Your Own Social Network
Ning, KickApps, CrowdVine, GoingOn, CollectiveX, Me.com, PeopleAggregator, Haystack, and ONEsite
LinkedIn secrets to marketing success
LinkedIn started as a business-oriented social network. But they have added 'content' related features:
- Q/A
- groups
The Trouble with Twitter
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Further depressing Twitter's internal value is a concept from British anthropologist Robin Dunbar, who noted in 1992 that humans—like other primates—can handle only 150 relationships. If we try to add many more connections, our little brains get overloaded.
How to Kill a Great Idea! | Printer-friendly version
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Three months later, he had a prototype, which he posted on the fallow server of a friend's failed dot-com.
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Under Winner's leadership, a team of engineers completely rewrote Friendster's code into a different programming language and spent more than $1 million on a Hitachi (NYSE:HIT) storage area network, effectively halting business development for six months. Although Winner claims the rewrite was successful, load times continued to be a problem as late as 2006, according to Chander Sarna, Friendster's current vice president of engineering. "The ex-Friendster people are not going to like me for saying this, but there was a lack of spending discipline," Sarna says. "There were very basic problems that good code writers should have fixed to begin with."
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