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bookmooch - Plan du site pour les non-membres
partager ses livres ..sharing books...c'est un système d'échange d'ouvrages à points ...(?) à tester this is an exchange system , but to be tested ... you mooch ?
Téléphonie Freebox - Tarifs
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L'Annuaire Universel
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Le Numéro
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Interlopers.net // View topic - First Room
learn how to make your very own first room.
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learn how to make your very own first room.
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the compile window will appear. This shows the procedures that the tools are performing to compile your map. You will know that the process is finished because it will have "Copy to Clipboard" at the bottom. Your map is now complete. By default, Hammer will have created the .bsp file in this folder - C:\Program Files\Valve\Steam\SteamApps\youraddy@your.host\sourcesdk\cstrike_sample_content\maps.
You need the map to be in this folder to be able to play it - C:\Program Files\Valve\Steam\SteamApps\youraddy@your.host\counter-strike source\cstrike\maps.
Interlopers.net - News & Design Resource - Half-Life 2 Tutorials
The Half-Life 2 section is now organised into sub-categories designed to make specific tutorials easier to find and also to group similar tutorials together.Architecture-Editor-Effects-Entities-Lighting-Newbie-Other-Scripting-Sound
Interlopers.net - News & Design Resource - Half-Life 2 Tutorials
Themap_editcommand in Source is a useful feature that if used correctly allows you to alter certain parts of your map from within the game itself.An example of this is running the map and allowing all the prop_physics objects to settle and fall in to pl
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y using the dev textures you can ensure parts of your map stay in proportion with the player. Things such as doors and walls have specific textures for this use. Failing that, add several info_player_start entities in your map when you are working on new areas - this will give you a constant visual reminder of your level in relation to the player.
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Make sure that any lit area of your map has an obvious and realistic light source to potray your chosen lighting. A small lantern won't light a huge room for example.

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Ski-hill snow-makers? (Also, think lawn-sprinklers.) - 3D Buzz
Just use embers! Make them white, direction down, size: min 5 max 12, duration 2 and particles per second 1000
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Just use embers! Make them white, direction down, size: min 5 max 12, duration 2 and particles per second 1000
3D Buzz
3ds max 6 - Particle Flow [Part 1]Running Time:1hr 25min| Size:62 MBMember Sponsor233ds max 6 - Particle Flow [Part 2]
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3ds max 6 - Particle Flow [Part 1]
Running Time: 1hr 25min | Size: 62 MB

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3ds max 6 - Particle Flow [Part 2]
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