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The AppGap» Reviews - Web apps for work; reviews + commentary; Work 2.0, Web 2.0, Enterprise 2.0
The AppGap is a blog and resource on the future of work and how new tools are addressing age-old challenges of organization, collaboration, and creation. But it is also an idea: that there remains a gap between the toolset that exists and what’s needed.
AyeNotes: Take online notes on iPhone, take iPhone notes online
"AyeNotes revolutionizes note taking for the web and for the iPhone/iPod Touch, using templates to automatically convert shorthand entries into full, readable notes. With AyeNotes, you can quickly take notes online and access them everywhere. "
100 Helpful Web Tools for Every Kind of Learner | College@Home
"For those unfamiliar with the term, a learning style is a way in which an individual approaches learning. Many people understand material much better when it is presented in one format, for example a lab experiment, than when it is presented in another, like an audio presentation. Determining how you best learn and using materials that cater to this style can be a great way to make school and the entire process of acquiring new information easier and much more intuitive. Here are some great tools that you can use to <a href=">cater to your individual learning style, no matter what that is."
Welcome to Route 21
"The Partnership for 21st Century Skills is pleased to offer Route 21, a one-stop-shop for 21st century skills-related information, resources and community tools. "
Freepath
"reepath is the best way for you to boost results and increase revenue through effective and engaging presentations. Simply drag and drop your content into a playlist. No need to create, upload or convert files. No embedded links."
Google For Educators
"The Google Teacher Academy is a FREE professional development experience designed to help K-12 educators get the most from innovative technologies. Each Academy is an intensive, one-day event where participants get hands-on experience with Google's free products and other technologies, learn about innovative instructional strategies, receive resources to share with colleagues, and immerse themselves in an innovative corporate environment. Upon completion, Academy participants become Google Certified Teachers who share what they learn with other K-12 educators in their local region. "
Home (Google Teacher Academy Resources)
"The Google Teacher Academy is a FREE professional development experience designed to help K-12 educators get the most from innovative technologies. Each Academy is an intensive, one-day event where participants get hands-on experience with Google's free products and other technologies, learn about innovative instructional strategies, receive resources to share with colleagues, and immerse themselves in an innovative corporate environment. Upon completion, Academy participants become Google Certified Teachers who share what they learn with other K-12 educators in their local region. "
MakeUseOf: Cool Websites and Tools (#211)
Check out some of the latest makeuseof discoveries. All listed websites are FREE (or come with a decent free account option). No trials or buy-to-use craplets. For even more app reviews subscribe to makeuseof directory.
Contact Manager, Web Based CRM, Address Book for Small Business: Highrise
"37signals Highrise is the answer to the avalanche: So many people. So many phone calls, emails, notes, follow-ups, and tasks. Who is this person again? When did we last speak? What did we talk about? Has anyone else in my company talked to this person? What’s supposed to happen next? Highrise is here to keep track of it all."
eLearn: Feature Article - E-learning 2.0
E-learning as we know it has been around for ten years or so. During that time, it has emerged from being a radical idea-the effectiveness of which was yet to be proven-to something that is widely regarded as mainstream. It's the core to numerous business plans and a service offered by most colleges and universities. And now, e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
List of collaborative software - Wikipedia, the free encyclopedia
"This is a list of collaborative software (or list of groupware) applications. Wiki software is on a list of wiki software."
Collaborative software - Wikipedia, the free encyclopedia
"Collaborative software (also referred to as groupware,workgroup support systems or simply group support systems) is software designed to help people involved in a common task achieve their goals. Collaborative software is a concept that greatly overlaps with computer supported cooperative work (CSCW). Some authors argue they are equivalent. According to Carstensen and Scmidt (1999) [1] groupware is part of Computer Supported Cooperative Work, since CSCW addresses "how collaborative activities and their coordination can be supported by means of computer systems." Such software systems as email, calendaring, text chat, wiki, and bookmarking belong to this category. It has been suggested that Metcalfe's law — the more people who use something, the more valuable it becomes — applies to such software."
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
"There are lots of definitions of social software out there, ranging from the clinical ("software that enables people to connect through computer-mediated communication") to the pragmatic ("stuff that gets spammed").
While doing research for a recent workshop, I came across a useful list of seven social software elements. These seven building blocks--identity, presence, relationships, conversations, groups, reputation and sharing--provide a good functional definition for social software. They're also a solid foundation for thinking about how social software works.
The original list was assembled by Matt Webb (who was expanding on a list created by Stewart Butterfield). Here's a brief definition of each element:
* Identity - a way of uniquely identifying people in the system
* Presence - a way of knowing who is online, available or otherwise nearby
* Relationships - a way of describing how two users in the system are related (e.g. in Flickr, people can be contacts, friends of family)
* Conversations - a way of talking to other people through the system
* Groups - a way of forming communities of interest
* Reputation - a way of knowing the status of other people in the system (who's a good citizen? who can be trusted?)
* Sharing - a way of sharing things that are meaningful to participants (like photos or videos)"
Ross Mayfield's Weblog: Social Software is Real
"Its one thing to say that Social Software, like all technologies, could be skewed for malicious ends. But its another thing to say that technologies that enable conversations to build social capital erode democracy and political participation. And its is just plain ignorant to say that increased conversations between citizens enable coercive control by a state. In fact, it is just the opposite, a society without social capital between its citizens fosters totalitarianism.
In the most unclueful populist hyperbole I have read, Social Software - get real, Martyn Perks the IT columnist of Sp!iked, derides social software and the role of social capital in democracy. He should be credited for calling into question the political implications of technology. As designers and implementers we need to consider the consequences of our technologies. But the article centers on the BBC Online's iCan project -- a social software project to build social capital in local communities to foster democratic participation -- and claims its means and ends are misguided with flawed logic."
sylloge
"So, what is social software? By me, it is software that people use to interact with other people, employing some combination of the following five devices:
* Identity
* Presence
* Relationships
* Conversations
* Groups
Conversations can be real-time or asynchronous. Relationships can be as simple as “contacts” or can be more subtle. There's been relatively little group stuff (yet)."
apophenia: Why Web2.0 Matters, Round Two
"This week, SIMS students came together to discuss Web2.0 - what is it and is it relevant to us? In the process, i found myself expanding my own understanding of what's going on and i wanted to share my thought process here, mostly to get push-back. Some of this is repetitive of others and my own thoughts, but i needed to write it all down for sanity sake."
apophenia: Why Web2.0 Matters: Preparing for Glocalization
"Recently, i found myself needing to explain Web2.0. Unfortunately, here's a term that has been hyped up in all sorts of ways with no collectively understood definition. The Web2.0 conference talks about the web as a platform, a business-y concept that i find awfully fuzzy. Technologists and designers have differing views focused on either the technology and standards or the experience. Even Wikipedia seems confused and cumulative definitions are not inclusive. Buzzwords associated with Web2.0 include: remix, tagging, hackability, social networks, open APIs, microcontent, personalization. People discuss how the web is moving from a read-only system to a read/write system and they focus on technologies like GreaseMonkey, Ajax, RSS/Atom, Ruby on Rails. Of course, others talk about the paradoxical relationship between openness and control. The reality is that when people talk about Web2.0, they're talking about a political affiliation with The Next Cool Thing, even if no one has a clue what it is yet. Personally, i don't find comfort in any of the business, technological or experiential explanations. Yet, i do believe that a shift is occurring and i find myself emotionally invested in it. So then i had to ask myself: what is Web2.0 and why does it matter? The answer is glocalization."
Crowdsourcing - Wikipedia, the free encyclopedia
"Crowdsourcing is a neologism for the act of taking tasks traditionally performed by an employee or contractor, and outsourcing them to a group (crowd) of people or community in the form of an open call. For example, the public may be invited to develop a new technology, carry out a design task (also known as community-based design[1] and distributed participatory design), refine or carry out the steps of an algorithm (see Human-based computation), or help capture, systematize or analyze large amounts of data (see also citizen science)."
Wired 13.08: We Are the Web
"Not only did we fail to imagine what the Web would become, we still don't see it today! We are blind to the miracle it has blossomed into. And as a result of ignoring what the Web really is, we are likely to miss what it will grow into over the next 10 years. Any hope of discerning the state of the Web in 2015 requires that we own up to how wrong we were 10 years ago."
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Not only did we fail to imagine what the Web would become, we still don't see it today! We are blind to the miracle it has blossomed into. And as a result of ignoring what the Web really is, we are likely to miss what it will grow into over the next 10 years. Any hope of discerning the state of the Web in 2015 requires that we own up to how wrong we were 10 years ago.
The End of Corporate Computing - The Magazine - MIT Sloan Management Review
"Something happened in the first years of the 20th century that would have seemed unthinkable just a few decades earlier: Manufacturers began to shut down and dismantle their water wheels, steam engines and electric generators. Since the beginning of the Industrial Age, power generation had been a seemingly intrinsic part of doing business, and mills and factories had had no choice but to maintain private power plants to run their machinery. As the new century dawned, however, an alternative started to emerge. Dozens of fledgling electricity producers began to erect central generating stations and use a network of wires to distribute their power to distant customers. Manufacturers no longer had to run their own dynamos; they could simply buy the electricity they needed, as needed, from the new suppliers. Power generation was being transformed from a corporate function to a utility. Almost exactly a century later, history is repeating itself. The most important commercial development of the last 50 years — information technology — is undergoing a similar transformation. It, too, is beginning an inexorable shift from being an asset that companies own in the form of computers, software and myriad related components to being a service that they purchase from utility providers. Few in the business world have contemplated the full magnitude of this change or its far-reaching consequences."
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