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The Tinkering Studio is an immersive, active, creative place at the Exploratorium where museum visitors can slow down, become deeply engaged in an investigation of scientific phenomena, and make something—a piece of a collaborative chain reaction, for example—that represents their ideas and aesthetic. In the Tinkering Studio, visitors are invited to explore a curiosity-driven exhibit, chat with a featured artist, or investigate a range of phenomena with staff artists, scientists, educators, and others by participating in a collaborative activity. A large, eclectic assortment of materials, tools, and technologies are provided for people to use as they explore and create. The goal of the Tinkering Studio is to support the creative ideas of museum visitors, external collaborators, and staff. It provides a place where people can explore together in meaningful ways that revolve around visitors’ ideas, questions, and explorations, enabling them to build an evolving understanding of the world.
CAST is a nonprofit 501 (c)(3) organization composed of scientific societies and many individual, student, company, nonprofit, and associate society members. CAST's Board is composed of representatives of the scientific societies, commercial companies, and nonprofit or trade organizations, and a Board of Directors. CAST was established in 1972 as a result of a 1970 meeting sponsored by the National Academy of Sciences, National Research Council. The primary work of CAST is the publication of task force reports, commentary papers, special publications, and issue papers written by scientists from many disciplines. The CAST Board is responsible for the policies and procedures followed in developing, processing, and disseminating the documents produced. These publications and their distribution are fundamental activities that accomplish our mission to assemble, interpret, and communicate credible science-based information regionally, nationally, and internationally to legislators, regulators, policymakers, the media, the private sector, and the public. The wide distribution of CAST publications to nonscientists enhances the education and understanding of the general public. CAST addresses issues of animal sciences, food sciences and agricultural technology, plant and soil sciences, and plant protection sciences with inputs from economists, social scientists, toxicologists or plant pathologists and entomologists, weed scientists, nematologists, and legal experts.
4Teachers.org works to help you integrate technology into your classroom by offering online tools and resources. This site helps teachers locate online resources such as ready-to-use Web lessons, quizzes, rubrics and classroom calendars. There are also tools for student use. Discover valuable professional development resources addressing issues such as equity, ELL, technology planning, and at-risk or special-needs students. 4Teachers is committed to empowering learners of all ages through innovative technologies. We focus on instructional Web-based resources, professional development, program support, scaleable online assessment, and assistance for special needs. We will continue to redefine the learning experience through innovative resources.
Practical Action uses technology to challenge poverty, working with poor women and men around the world. Practical Answers: Practical Answers is our technical information service for everyone working to beat poverty.
Computing Technology for Math Excellence is devoted to resources for teaching and learning mathematics (K-12 and calculus), technology integration, and the standards movement in education. Math resources include links to sites for basic skills mastery, problem solving and critical thinking, using data, homework assistance, games, simulations, virtual math manipulatives, project-based learning, field trips for math, standardized testing, and more. Over 90 software products that have potential to raise achievement levels of students are included. Read about education and technology news, including No Child Left Behind, and research on topics in math education, implementing standards, and standardized testing. Educators will appreciate the resources on technology integration, multimedia in projects, web design, national math initiatives, math methodology, and professional development. See our section on Associations for professional organizations and Technology Integration for grant resources to fund technology. Resources for teaching mathematics to learners with special needs are provided, including help for struggling readers. Accessibility resources are addressed.
Generally the term “disruptive” has a negative connotation. However, with regards to technology, it often is thought of as quite positive. “Destructive innovation” is a phrase often used by economists to describe how introducing new ways of doing things can tear down old processes in favor of better, more efficient ones. Many believe that technology can have this effect on higher education. That is, by leveraging existing internet technologies, educational opportunities can become available to more students, with better outcomes and at lower costs. A recent conference hosted by the Association of Private Sector Colleges and Universities (APSCU), highlighted many of the existing technologies in higher education today. Virtual desktops, iPad compatible materials and 24/7 student tutoring services accompany existing online courses. Many providers rely on a blended learning approach, where in-class and online learning exist together, complementing one another.
Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.
Street Tech is a personal technology site. We offer honest views and reviews on technology from our many years of experience in the digital trenches. We're known to rant about what sucks and rave about what doesn't. We love technology but know the smell of bullshit when it arrives as the latest "killer app."
As mobile learning becomes more and more prevalent, we must find effective ways to leverage mobile tools in the classroom. As always, the tool must fit the need. Mobile learning can create both the tool and the need. With safe and specific structures, mobile learning tools can harness the excitement of technology with the purpose of effective instruction. Using QR codes for instruction is one example of this.
"Are you interested in being a part of a dynamic digital environment capable of changing the world of education? There are wikis out there that are just waiting for you to join and offer up your $.02. From wikis on teaching in the United Kingdom to art to web 2.0 tools, there’s a wiki for everyone."
Creative and strategic application of modern technologies is a key to success in 21st century academia. An innovative approach for enhancing graduate courses through utilization of virtual worlds, Web 2.0, and cloud computing technologies was developed. To raise students' level of engagement and satisfaction, virtual educational tours and large-scale virtual colloquia were conducted. The goals of the approach were to enhance course learning objectives and support teaching cutting edge information technology topics in core multi-section information technology courses. For immersive virtual worlds, Second Life was utilized; for Web 2.0, Twitter and Twibes were applied; and for cloud computing, Google Docs and WebEx were used. Students and faculty confirmed that the approach provided new, rich, and effective extensions to the current educational platform. The virtual activities supported the pedagogical goals of being engaging, interactive, and reflective on student experiences. In this paper, the developed approach is presented, the utilized technologies and applications are defined, examples of enhanced course objectives and emerging IT topics are provided, findings from actual learning experiences and student reactions are shared, lessons learned and teaching strategies are related, and future plans for applying emerging technologies to teaching and learning are discussed.
STEM (science, technology, engineering, and math) skills are foundational. That means once you know them, you have the groundwork to build specialized knowledge. Even if you're not planning to become a scientist or engineer, basic scientific and investigative methods can be applied to a wide variety of career fields. Do you know which STEM skills can be applied to your chosen career?
Many people, especially young adults, feel a sense of attachment to their phones and view the devices as a social lifeline that they can't do without, even when the anxiety the phones produce keeps them up at night, say researchers studying students' use of cellphones. Sue K. Adams, an assistant professor of human development and family studies at Rhode Island, wasn't thinking about cellphones when she asked her students to keep sleep journals—she was just curious about their sleeping habits. But through those journal entries, she began to notice the effects phones were having on their sleep.
We often hear about tech-savvy educators and administrators who have an array of best practices and whose love for technology is evident. But as anyone who’s ever been part of a school or district knows, not all teachers and administrators are as comfortable or familiar with technology. In a recent “Question of the Week,” we asked our tech-savvy readers: “How do you get tech-reluctant teachers and administrators to use technology effectively?” Here are our readers’ top answers (edited for brevity).
Schools nationwide have rushed to supply their classrooms with computers, and many policy makers say it is foolish to do otherwise. But the contrarian point of view can be found at the epicenter of the tech economy, where some parents and educators have a message: computers and schools don’t mix. This is the Waldorf School of the Peninsula, one of around 160 Waldorf schools in the country that subscribe to a teaching philosophy focused on physical activity and learning through creative, hands-on tasks. Those who endorse this approach say computers inhibit creative thinking, movement, human interaction and attention spans. The Waldorf method is nearly a century old, but its foothold here among the digerati puts into sharp relief an intensifying debate about the role of computers in education.
Let's think back to the mid-20th century, when accreditation first became the gatekeeper for students' eligibility for government grants and credit. At the time, the basic economic model of a university was, more or less, the same that it had been since the 1500s. Because subject-matter experts were scarce and real-time communication options were limited, it made sense to build impressive campuses to attract professors and enable teaching. With such large fixed costs, adding a few more professors was relatively cheap. A critical mass of professors attracted a critical mass of students, who attracted more professors, and so on. That model—substantial fixed costs with low marginal costs (the cost to offer one more class)—is the economic model that was "hard-wired" when colleges' accreditation status and revenue streams were inextricably linked. Because the strongest signals of value in a high-fixed-cost model are the physical plant and faculty credentials, accreditation mostly measures variables related to those. Because student mobility was quite limited, standards governing the transfer of credits were unnecessary. All that worked—for a long time. But online learning has a fundamentally different economic structure. Real-time and speedy synchronous and asynchronous communication options abound. The location of the professor and the student is irrelevant. Content can be cheap or free.
A report from the American Enterprise Institute called "Diplomas and Dropouts" documented the wide disparity in graduation rates across 1,300 traditional colleges and universities, even between those with similar admissions criteria and students. The Washington Monthly's 2010 College Guide listed 50 "dropout factories"—all bricks-and-mortar institutions with graduation rates from 5 percent to 20 percent. A 2010 meta-analysis and review of online-learning studies, published by the U.S. Department of Education, concluded that online learning was as good as or slightly more effective than traditional face-to-face instruction.
"Around the world, social entrepreneurs are pioneering methods to bring affordable renewable energy to these underserved customers. While they currently serve only a fraction of the existing market, the technologies and business models they are developing have the potential, if successfully scaled and replicated, to serve almost everyone. This site is designed to help you better understand energy delivery for customers underserved by traditional markets, and the technologies and business models being used to help empower the bottom billions."
The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells.
In addition to expanding access to educational opportunities through online learning, digital technology shows promise in revolutionizing other aspects of education. College texts are big business, with the higher education market estimated at more than $8 billion annually.6 But paper may be giving way to digital versions—whether consumed on a web page, a library’s “e-reserves” or through an e-reader such as a Nook or Kindle. The advent of digital textbooks has already begun; digital textbooks make up about 3% of sales, according to the National Association of College Stores.7 And in July, Amazon announced the option to rent textbooks on the Kindle for as little as 30 days. The college presidents surveyed believe that a rapid conversion to digital textbooks is just around the corner. Just under two-thirds of today’s college presidents (62%) believe that more than half of the textbooks used by students at their institution a decade from now will be entirely digital. Just 7% of presidents believe that less than a quarter of the texts their students will use in the future will be digital, and 30% estimate the share will be between 25% and 50%.
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