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School District Offers Security Lessons
<b>James Logan High School</b>, located in the San Francisco Bay Area, spans a large city block and has about 4,000 students attending its classes. Earlier in the year, some of those students made news-two for organizing a fundraiser for disaster relief in China and one for being among the winners of a national scholarship award program. That's the way schools hope their students make headlines. Unfortunately, another Logan student, 14-year-old Vernon Eddins, also made the news late last year-in that case, it was because he had become the latest victim of gang violence, which has been growing in Union City, where Logan is located.
Messaging Shakespeare | Classroom Examples |
Summarizing complex texts using cell phones increases understanding.
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Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
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- Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001).
- Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984).
- When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III.
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Media Literacy, Copyright, and Fair Use [Video Case Study]
This case study features a project of ninth grade biology students at Upper Merion Area High School in King of Prussia, Pennsylvania. The students created a "Virtual Zoo" using images they found online through the photo sharing site Flickr.com.\n
DataDirector Implementation at Kelly Elementary School [Video]
Principal Armstrong discusses implementatation of Data-Driven Decision-Making at her school.
DataDirector Implementation at Aviara Oaks Elementary School [Video]
Kimberly Huesing, Principal at Aviara Oaks Elementary School discusses implementatation of Data-Driven Decision-Making at her school.
DataDirector Implementation/1st Grade Teacher [Video]
Noelle Granich, 1st grade teacher, describes her experiences as a professional development "expert" this year in Carlsbad Unified School District.
Best Cybersafety practices for young children
List of best practices for Internet Safety - Kindergarten children.
Facebook for Parents
A course being offered at Stanford University that teaches parents "how to think" about Facebook. The web site includes five steps for parents and a newsletter.
ITouch History Project
Learn how to view primary resources as a historian. Download the "Six C's of Primary Source Analysis" developed by the UC Irvine History Project. Watch/Listen to the podcast video interview of using the 6 C's to see how it is done.
Digital Citizenship Classroom Wiki
<b>Digital Citizenship Classroom Wiki" </b> developed by Jesse Gearhart & colleagues. Includes readings, podcasts, videos, definitions, chatroom, final project with assessment rubric. Click here for the <b><a href = "http://bluegroupproject.googlepages.com/">full description of the "BlueGroup Project."</a></b><br><br>
Remix Culture: Center for Social Media [Video]
From American University's School of Communication. When is it fair and legal to use other people's copyrighted work to make your own? What's the line between infringement and fair use? Take this tour of remix culture classics, and use the Code of Best Practices in Fair Use for Online Video to make your own decisions. This video is also available as a quicktime download.
Copyright & Fair Use in Documentary Film
From the Center for Social Media, School of Communication at American University. This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances
Best Practice: School District Bookmarks on Delicious
Excellent demonstration of a school district using deli.cio.us for bookmarking of K-3 resources.
Letters To A Bullied Girl: Messages of Healing & Hope [New Book]
As teens across the country head back to school this year, far too many of them are facing the entrance doors to their schools with feelings of fear, trepidation and dread. For an increasing number of students across the nation, schooldays are filled with the never-ending cycle of taunting and abuse from their bullies. But this year, in an unprecedented display of solidarity, thousands of strangers who have been through the same harrowing experiences, are sharing their private tales of torment with these teens for the first time ever because of the story of Olivia Gardner.
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Olivia Gardner, a teenager from Northern California, had been severely bullied in school. After reading of her ordeal in a local newspaper, we were shocked. Olivia had endured so much pain. Her book bag had been dragged through the mud, her schoolmates had created an "Olivia's Haters" page on the internet, and they would whisper "Die Olivia" to her in the halls. Olivia's story broke our hearts, especially when we learned that she was suicidal. We couldn't imagine such cruelty.
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livia's story moved us, and a spark ignited between us - we both recognized that there was something that had to be done about this situation. We knew we couldn't be bystanders. We organized a letter-writing campaign and asked our friends to write letters of encouragement to Olivia. These messages of healing and hope were the least we could send to Olivia to let her know that she was not alone and that we were thinking about her and hoping she would get better.
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Digital Underground Storytelling For Youth
Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues. <br><br>
- In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools’ statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API’s. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used. - abubnic on 2008-08-06
Leadership, Education & Etiquette - On or Offline [LEO]
<b>The Leadership, Education and Etiquette - On and Offline, or [Leo ] Student Leadership Training Project </B>ended Friday with a debriefing and motivational words by the program's adult leaders. It wrapped up four days of training in which the 26 teens learned about cyber safety and social networking issues as well as peer-to-peer marketing and career preparations.
- Click here for Local Video coverage of the event. - abubnic on 2008-08-02
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They are now developing a Web site to help educate their
peers on the same issues and plan to visit elementary and
middle school students this year to pass on Internet safety
messages. Students also created individual blogs this week."We're trying to develop youth to be leaders in
the city and the state and the nation and the world. With
the Internet, it's not just local," said Akua
Goodrich, the program's director who helped found the
Power Unit for Motivating Youth, an after-school and
mentoring program in the city. "We have to prepare them
to be safe and help spread the message." -
"When you're a kid, you don't want to listen
to an adult who doesn't know what you're going
through," she said. "You're much more open to
listen to your peers talk to you. It's more
interesting."
Telling Their Stories: Oral History Archives Project
Powerful lessons for future generations. Read, watch and listen to interviews conducted by high school students at the Urban School of San Francisco.
Chicago Digital Youth Network
The primary goal of the Digital Youth Network Program is to develop a model program that enables urban youth to become discerning new media consumers and fluent media producers.To be full citizens today, youth must be engaged, articulate, critical and collaborative. Youth must become creators – designers, builders & innovators - who can envision new possibilities. Youth must also be able to organize, navigate and judge the large amounts of information and media to which they now have access. Full citizens today must be reflective thinkers who are committed to personal and community improvement.
Dizzywood Virtual World Enhances Technology Program for Kids
<b><a href ="http://www.dizzywood.com/">Dizzywood</a></b>, a virtual world and online game for children ages 8-12, today announced that it has been selected by the <b>YMCA of San Francisco </B> to enhance the youth program’s technology curriculum. The YMCA is using Dizzywood’s virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the <b>Reed Union School District </b>(Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school’s character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
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“Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”
The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children.
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Dizzywood will be sharing addtional details about the school and YMCA pilot programs on September 4 at the Virtual Worlds conference in Los Angeles, as well as at the Sandbox Summit in New York City on September 28.
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