Video Games as Learning Tools?
Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools — from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
in list: 21st Century Learners
more fromwww.courant.com
Rupert Murdoch: Big Man On Campus
Heading back to college this fall? Rupert Murdoch will be waiting. In May, his Fox News subsidiary bought a minority stake in a <b>Web video-based college news network</B> featuring student reporters called Palestra.net. This fall, he'll be ramping up the partnership. It's the latest--and boldest--move by a major media company to capitalize on America's some 6.1 million undergrads.
in list: Social Networking
more fromwww.forbes.com
What They Play(TM) Finds Parents More Concerned About Video Games Than Alcohol and Pornography; Violence More Acceptable Than Sexual Content
Polls Reveal Parents Have Attitudes Toward Video Games and Social Issues That May Surprise. Parents are more concerned about their children’s exposure to video games than alcohol, violence and pornography, according to recent polls conducted by What They Play (www.whattheyplay.com), the parents guide to video games.
more fromwww.businesswire.com
What Would Madison Avenue Do? Marketing to Teens
From Anastasia Goodstein: Here are some of the lessons I’ve learned from studying young peoples’ online habits, helping to launch a number of successful Web sites and TV properties for teens and twentysomethings, and founding a blog about youth culture fo
in list: Social Networking
more fromwww.schoollibraryjournal.com
Webware 100 Awards 2008
These are the 100 best Web 2.0 applications, chosen by Webware readers and Internet users across the globe. Over 1.9 million votes were cast to select these Webware 100 winners. How many of them do YOU use!
in list: Web 2.0
more fromnews.cnet.com
Digital Natives » The Ballad of Zack McCune, Part 1 [Video]
<b>First installment of a three-part video “The Ballad of Zack McCune.” </B>from Berkman Center for Internet & Society. <br>Zack McCune’s story — how he got sued by the Recording Industry Association of America and what happened as a result.
in list: Videos: Digital Citizenship Topics, Social Networking, Cyberethics, Copyright, Research on Digital Youth
more fromblogs.law.harvard.edu
Classroom to boardroom: Kids As Content Creators
A new Tacoma program gives kids a taste of the professional world.
in list: Best Practices in Cybersafety Education
more fromwww.tacomaweekly.com
Digital Underground Storytelling For Youth
Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues. <br><br>
in list: Videos: Digital Citizenship Topics
more fromoaklanddusty.org
Social Networking Gets Schooled
To today's students, online social networking is almost second nature outside of the classroom. What about inside the classroom? Educational software and services are taking a cue from Facebook and MySpace, adding a twist of online collaboration and interaction that brings students, teachers and parents together.
in list: Social Networking
more fromwww.technewsworld.com
Libraries booking young video gamers
If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
in list: 21st Century Learners
more fromwww.azstarnet.com
“An Anthropological Introduction to YouTube”
YouTube video of the presentation made by Cultural Anthropologist, Michael Wesch at the Library of Congress in June 08. He used students to prepare over 40 minutes of video for a 55-minute presentation, where he traces a timeline for development of digial text and digital media as a form of self-expression on the Internet.
in list: Social Networking
more frommediatedcultures.net
Cell phones as Learning Tools
Craik School in Saskatchewan Canada is exploring the use of cellphones as learning tools. This video highlights the work of Carla Dolman and Gord Taylor and the grade 8 and 9 students of Craik School.
more fromwww.youtube.com
How I Learned to Type
“How I Learned to Type,” was created by Diana Kimball and Sarah Zhang of the Digital Natives team. It takes a glance into how people of different ages learned one of the first skills every digital inhabitant needs – typing. Do you “peck” with two fingers, type in multiple languages at once, or have a typing teacher with a wooden leg? The people in “How I Learned to Type” do all this and more. Digital technology has become so ingrained in our lives that for digital natives, learning to type has become a ubiquitous experience, as memorable, say, as learning to read or ride a bike.
in list: Videos: Digital Citizenship Topics
more fromwww.youtube.com
Penguins Can Fly - April Fool [BBC Video]
A behind the scenes look at how the BBC created the BBC iPlayer trail for April Fools' Day, featuring a colony of flying penguins.
in list: Videos: Digital Citizenship Topics
more fromwww.youtube.com
Photo Tampering Throughout History
Dartmouth collection of photo tampering through history.
in list: Digital Literacy
more fromwww.cs.dartmouth.edu
Teaching Media Literacy: Helping Kids Become Wise Consumers of Information
Analyzing and assessing sources is an essential part of all inquiry-based learning projects, but our multimedia world means that we have to teach kids not just how to assess data and arguments, but also how to discern emotional appeals made through pictures, music and video.
in list: Digital Literacy
more fromwww.youthlearn.org
Cyberethics: Downloading Music from the Internet | eMINTS
Cyberethics curriculum from the eMINTS project. These sites highlight the debate about downloading music from the Internet for free. Watch videos of musicians expressing their thoughts on the issue. There is also information about copyright law and explanations about why these types of downloads are considered illegal and unethical. The sites are helpful for teachers who want students to debate the issue. There are links to eThemes Resources on Internet safety and computer basics.
in list: Cybersafety Curriculum, Cyberethics, Digital Literacy, Cybersafety/Digital Citizenship Lesson Plans, (4) CTAP Piracy & Plagiarism
more fromwww.emints.org
Kidcast #56 - Questions Make the World Go Round
Podcast from Dan Schmidt on developing student inquiry and articulation and the power of finding their voice and letting it resonate beyond the classroom. He uses The Question Game and Bloom’s as a framework from finding questions that move us toward higher levels of exploration.
in list: Best Practices in Cybersafety Education
more fromwww.intelligenic.com
Are kids different because of digital media? [MacArthur Fdn]
The MacArthur Foundation is exploring how technology is changing kids and learning. This is a great video to use as an introduction at your next workshop.
in list: Videos: Digital Citizenship Topics
more fromwww.youtube.com
Teen Tech Week Guides from the ALA
Afraid of technology, on the bleeding edge of new technologies, or somewhere in between - these <b>Teen Tech Week Tech Guides</b> will help you keep abreast of current technologies and how you can use them in a public or school library program. <br>1. Making Music with Teens <br>2. Online Surveys <br>3. Virtual Worlds<br>4. RSS, Blogs & Wikis <br>5. Gaming<br>6. Podcasts <br>7. Dungeons & Dragons @ Your Library. <br><br>
in list: Social Networking
more fromwww.ala.org
Notation: * = Private bookmark and comment|… = Clipping [?] | … = Public highlight [?]
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