Olivia Gardner, a teenager from Northern California, had been severely bullied in school. After reading of her ordeal in a local newspaper, we were shocked. Olivia had endured so much pain. Her book bag had been dragged through the mud, her schoolmates had created an "Olivia's Haters" page on the internet, and they would whisper "Die Olivia" to her in the halls. Olivia's story broke our hearts, especially when we learned that she was suicidal. We couldn't imagine such cruelty.
ITouch History Project
Learn how to view primary resources as a historian. Download the "Six C's of Primary Source Analysis" developed by the UC Irvine History Project. Watch/Listen to the podcast video interview of using the 6 C's to see how it is done.
more fromwww.ctap4.org
Digital Citizenship Classroom Wiki
<b>Digital Citizenship Classroom Wiki" </b> developed by Jesse Gearhart & colleagues. Includes readings, podcasts, videos, definitions, chatroom, final project with assessment rubric. Click here for the <b><a href = "http://bluegroupproject.googlepages.com/">full description of the "BlueGroup Project."</a></b><br><br>
in list: Cybersafety, Digital Citizenship Lesson Plans, Digital Citizenship Wikis [Curriculum], Digital Etiquette / Netiquette, 4c. ISTE Teacher Nets [Digital Citizenship]
more fromdigitalcitizenship.wetpaint.com
Remix Culture: Center for Social Media [Video]
From American University's School of Communication. When is it fair and legal to use other people's copyrighted work to make your own? What's the line between infringement and fair use? Take this tour of remix culture classics, and use the Code of Best Practices in Fair Use for Online Video to make your own decisions. This video is also available as a quicktime download.
in list: Videos: Digital Citizenship Topics, Copyright, Digital Law [Internet Usage], 4a. ISTE Teacher Nets [Digital Citizenship]
more fromwww.centerforsocialmedia.org
Copyright & Fair Use in Documentary Film
From the Center for Social Media, School of Communication at American University. This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances
in list: AUP_Computers/Internet, Copyright, Digital Law [Internet Usage], 4a. ISTE Teacher Nets [Digital Citizenship]
more fromwww.centerforsocialmedia.org
Letters To A Bullied Girl: Messages of Healing & Hope [New Book]
As teens across the country head back to school this year, far too many of them are facing the entrance doors to their schools with feelings of fear, trepidation and dread. For an increasing number of students across the nation, schooldays are filled with the never-ending cycle of taunting and abuse from their bullies. But this year, in an unprecedented display of solidarity, thousands of strangers who have been through the same harrowing experiences, are sharing their private tales of torment with these teens for the first time ever because of the story of Olivia Gardner.
in list: Cyberbullying, Cybersafety: Books to Read, Olivia's Letters: Messages of Healing & Hope
more fromwww.huffingtonpost.com
School District Offers Security Lessons
<b>James Logan High School</b>, located in the San Francisco Bay Area, spans a large city block and has about 4,000 students attending its classes. Earlier in the year, some of those students made news—two for organizing a fundraiser for disaster relief in China and one for being among the winners of a national scholarship award program. That’s the way schools hope their students make headlines. Unfortunately, another Logan student, 14-year-old Vernon Eddins, also made the news late last year—in that case, it was because he had become the latest victim of gang violence, which has been growing in Union City, where Logan is located.
more fromwww.securitymanagement.com
Blogging to Learn
in list: 21st Century Learners
more fromwww.hightechhigh.org
Best Practice: School District Bookmarks on Delicious
Excellent demonstration of a school district using deli.cio.us for bookmarking of K-3 resources.
more fromdelicious.com
Digital Underground Storytelling For Youth
Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues. <br><br>
in list: Videos: Digital Citizenship Topics
more fromoaklanddusty.org
Leadership, Education & Etiquette - On or Offline [LEO]
<b>The Leadership, Education and Etiquette - On and Offline, or [Leo ] Student Leadership Training Project </B>ended Friday with a debriefing and motivational words by the program's adult leaders. It wrapped up four days of training in which the 26 teens learned about cyber safety and social networking issues as well as peer-to-peer marketing and career preparations.
in list: Social Networking
more fromwww.syracuse.com
Telling Their Stories: Oral History Archives Project
Powerful lessons for future generations. Read, watch and listen to interviews conducted by high school students at the Urban School of San Francisco.
in list: Best Practices in Cybersafety Education
more fromwww.tellingstories.org
Chicago Digital Youth Network
The primary goal of the Digital Youth Network Program is to develop a model program that enables urban youth to become discerning new media consumers and fluent media producers.To be full citizens today, youth must be engaged, articulate, critical and collaborative. Youth must become creators – designers, builders & innovators - who can envision new possibilities. Youth must also be able to organize, navigate and judge the large amounts of information and media to which they now have access. Full citizens today must be reflective thinkers who are committed to personal and community improvement.
in list: Social Networking
more fromwww.iremix.org
Dizzywood Virtual World Enhances Technology Program for Kids
<b><a href ="http://www.dizzywood.com/">Dizzywood</a></b>, a virtual world and online game for children ages 8-12, today announced that it has been selected by the <b>YMCA of San Francisco </B> to enhance the youth program’s technology curriculum. The YMCA is using Dizzywood’s virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the <b>Reed Union School District </b>(Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school’s character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
in list: Social Networking, Cybersafety Curriculum, Cyberethics, Cybersafety: Resources for Educators
more fromizzyneis.wordpress.com
Putting the Pieces Together [Marzano Strategies]
Marzano Strategies, with Technology examples.
in list: Best Practices in Cybersafety Education
more fromgets.gc.k12.va.us
SMARTBoard Lessons Podcast
in list: smartboards
more frompdtogo.com
Rock Our World [Global Communication]
Phenomenal global collaboration project involving students from 15 countries. Teaching assignment is replicated across continents. Last year's project, Rock n Sol, was featured in the California K-12 Technology Showcase. This year's project, "Are You Game" focuses on digital storytelling. Students collaborate to compose music, make movies, podcasts, and experiments and met in face to face video-conferences. Using Garage Band, kids annually create a collaborative song that has been touched in every continent in the world. Each week, each group contributes 30 seconds with a specific musical instrument. Even blind students are involved in the project.
in list: Social Networking, 21st Century Learners, Cybersafety Curriculum, Videos: Digital Citizenship Topics, Best Practices in Cybersafety Education, Digital Literacy
more fromwww.rockourworld.org
Cyberbullying: Threat or Teachable Moment?
Students have always gossiped and complained about their teachers. But in cyberspace such behaviour can take on a life of its own. Cases of cyberbullying are opportunities to teach about responsibilities, consequences and healthy relationships. Employers are starting to check prospective employees' online habits: your resumé is one thing, but what kind of person are you online? We all leave digital footprints.
in list: Social Networking, Cyberbullying, Best Practices in Cybersafety Education, (2)CTAP Cyberbullying, (6) CTAP Social Networks
more fromwww.oct.ca
Learning the Importance of Computer Ethics
Computer Ethics is a big focal area at Pioneer Middle School. This link provides a whole unit of information on cyberethics for kids, complete with four different tasks and a downloadable task sheet. As part of the unit, students created their own <a href= "http://piotech.wsd.wednet.edu/techtwounits/02ComputerEthics/Task4/ethicsquizzes.html"><b>ethics quizzes</a> </b> and they are posted on line .
in list: Cyberethics, Piracy & Plagiarism, (4) CTAP Piracy & Plagiarism
more frompiotech.wsd.wednet.edu
Digital Citizenship: Using Technology Appropriately
This web site was developed by Mike Ribble, co-author of <b>Digital Citizenship in the Schools</B>. He covers the <b><a href = "http://www.digitalcitizenship.net/Nine_Elements.html">9 areas of Digital Citizenship</b></a> that are outlined in the book and offers many examples of how educators can begin the process of teaching their students how to use technology more appropriately. These resources can be used by any anyone who is interested in helping students or others better understand appropriate technology use.
in list: Cybersafety, Best Practices in Cybersafety Education, Cyberethics, (1) CTAP Identity Safety, (4) CTAP Piracy & Plagiarism
more fromwww.digitalcitizenship.net
Educators wiki / K-12 example wikis
in list: Best Practices in Cybersafety Education
more fromeducators.pbwiki.com
Notation: * = Private bookmark and comment|… = Clipping [?] | … = Public highlight [?]
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