AJET 6(2): Cooper (1990) - cognitive load theory and instructional design
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Bloom's Taxonomy
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The textbook students built: computer science students challenging the traditional textbook
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Edusurfing with PMOG
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IT Conversations | O'Reilly Emerging Technology Conference | Jane McGonigal
McGonigal begins with a forecast of the future, a future where technologists have become "happiness hackers", creating alternate realities in an environment where quality of life is the primary metric for evaluating everyday technologies. In order to succeed in this environment, a product or service must increase real happiness, which has become the new capital.
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Flow theory - EduTech Wiki
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Alternate reality game - Wikipedia, the free encyclopedia
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McGonigal DISSERTATION
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Jane McGonigal - Wikipedia, the free encyclopedia
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Education in Second Life - White Papers Reports And Peer Reviewed Articles
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SimTeach: Information and Community for Educators using M.U.V.E.'s
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FOXNews.com - E-Learning 101: Universities Populating Second Life Campuses - Science News | Science & Technology | Technology News
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50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees
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Second Life in Education » educationaluses
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Second Life in Education » home
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Ideas and Thoughts from an EdTech » Blog Archive » Multi-tasking and the Backchannel: Powerful learning or more noise
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