Aditya Banerjee's Library tagged → View Popular, Search in Google
I've seen only no 9 (no draft window) thanks to my grandfather's Fiat. I doubt most of the others were even seen in India.
Interesting piece on usability & situations in which each is applicable:
"Apps may remain better for tasks that are intensely feature-rich applications, such as photo editing — whereas mobile sites will be better for design problems like e-commerce/m-commerce, corporate websites, news, medical info, social networking, etc. that are rich in content but don't require intense data manipulation."
Steve Jobs was onto something with the 10" form factor for tablets, it seems. This study indicates how difficult it is to use regular (desktop versions) websites on a 7" tablet. Even though the screen is much larger, the user experience is better with the mobile version of a site on a 7" screen.
The user experience is pretty messed up it seems, even after the introduction of Newsstand.
This also indicates why Android has trouble with user experience (touch responsiveness & smoothness in particular). It all depends on the designer in the end, and iOS is no exception.
The article also includes images from Susan's sketchbook where she designed many of the "iconic" icons
Changing your design with every new launch kind of defeats the purpose of coming out with a good design. This is another area Apple seems to get much better than its competitors. In fact, Apple has stuck to designs inspired from others longer than its original creators.
It's not just enough to have a good idea. It's the execution and final polishing that counts. Explained with a nice metaphor.
Another interesting bit of technology to look forward to. Reminiscent of the object copier by Professor Calculus from Tintin and the Lake of Sharks.
A very detailed argument that the current touch interfaces are just an intermediate phase before we move on to more tactile systems that make better use of our capabilities:
"With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?"
The "social" bit of the argument is particularly interesting:
"You might almost think that the whole scheme had been cooked up by a bunch of hyperintelligent but hopelessly socially naive people, and you would not be wrong. Asking computer nerds to design social software is a little bit like hiring a Mormon bartender. Our industry abounds in people for whom social interaction has always been more of a puzzle to be reverse-engineered than a good time to be had, and the result is these vaguely Martian protocols."
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You might almost think that the whole scheme had been cooked up by a bunch of hyperintelligent but hopelessly socially naive people, and you would not be wrong. Asking computer nerds to design social software is a little bit like hiring a Mormon bartender. Our industry abounds in people for whom social interaction has always been more of a puzzle to be reverse-engineered than a good time to be had, and the result is these vaguely Martian protocols.
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It is admittedly annoying to have to re-follow people every time you sign up for something, but it also forces the authors to make the site appealing enough to get us over that hurdle.
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The article (by Dick Brass, a vice president at Microsoft from 1997 to 2004) is almost 2 years old, but just as relevant after the news of the demise of the Courier tablet. Also makes you wonder whether Microsoft's strategy of focusing on software is becoming its Achilles heel.
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As the fellow who tried (and largely failed) to make tablet PCs and e-books happen at Microsoft a decade ago, I could say this is because the company placed too much faith in people like me.
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Its marketing has been inept for years
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Focus on content first, navigation second seems to be the mantra
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Focusing on content first, navigation second gets people to the information and tasks they want quickly.
Proposed redesign of the iTunes agreement. One aspect that Apple has not been able to simplify thus far.
Nice bunch of tips to consider for your website design
It's not enough to just have a vision & supreme taste. You need to be able to really refine them & make them a reality.
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But the idea, so common in this week's media coverage, that Jobs was an inspired savant who succeeded by taking big risks on personal hunches, is way off the mark. Rather than worship at the altar of inspiration and "going with your gut," the rest of us should use this moment to consider the fundamental strategies that drove Apple's success.
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And, oh, the marketing: brilliant marketing. No one is better at creating attention than Apple. But attention without fulfillment is a straw fire. The magicians say "Presto!" and we gasp in delight. But they deflect our attention from the back-breaking labor that goes into assuring a perfect customer experience, hundreds of times a day, at 300 stores around the world, and countless conversations on the phone.
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Quite a website making use of a lot of modern HTML\JS functionality. Belongs to the UI designer of the original iPad. Visualization at its best with tablet friendliness thrown in for good measure.
Welcome to the future?
A dream come true for Mumbai citizens - "Gary Chang, an architect, designed his 344 square foot apartment in Hong Kong to be able to change into 24 different designs, all by just sliding panels and walls."
A real classic... Who knew purging data could be so dangerous, that too when you are cross-checking the latest transaction date.
The more things change, the more they remain the same - so seems to be the case with Steve Jobs & his approach to new products - build a simple, but robust core for the first iteration & then develop it over time. It worked for the Mac, then iPhone & seem
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