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26 Nov 08

Army to Invest $50M in Combat Games

  • The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat.


    Lt. Col. Gary Stephens, product manager for air and ground tactical trainers at Project Executive Office -- Simulation Training and Instrumentation said Thursday that the $50 million has been approved for a "games for training" program starting in 2010.

  • The Army already uses a commercial first-person shooter video game -- "DARWARS Ambush" -- to train soldiers. Since 2006, PEO-STRI has fielded more than 3,000 copies of the game to the Army, Air Force, Navy, Marines, Coast Guard and Homeland Defense, Stephens said.
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20 Nov 08

A Serious Gamer for the Obama Team

  • President-elect Barack Obama picked two academics to co-chair his transition team for the Federal Communications Commission. While the professors -- Kevin Werbach, who teaches business, policy, and social implications of emerging Internet and communications technologies at the Wharton, the business school at the University of Pennsylvania, and Susan Crawford, who teaches communications and Internet law at the University of Michigan -- are immersed in technology policy, Werbach, it turns out, enjoys online gaming. Rather, he plays the massively multiplayer online role-playing game (MMORG, in the vernacular) World of Warcraft, according to an article posted by Gigaom.com.

Game simulation gains training importance

  • The Joint Multinational Simulation Center is screening
    applicants for a computer gamer’s dream job.


    Tom Lasch, JMSC’s director of models and simulations, said the organization,
    which opened a simulation building packed with hundreds of computer screens at
    Grafenwöhr on Friday, is looking for a civilian "first-person simulation
    specialist."


    Whomever is selected will be charged with testing gaming technology —
    computer simulations that the Army uses to train soldiers for combat — and
    test-driving gaming technology that the Army is looking to acquire, he said.


    The simulations, which include "America’s Army," "Darwars Ambush" and
    "Virtual Battle Space 2 (VBS2)," need regular testing because the manufacturers
    constantly add patches and extra features that could make the software
    malfunction, Lasch said.

  • The simulations, which include accurate maps of large parts of Baghdad and
    several Iraqi towns, do a good job replicating Iraq, said Hensel, who served
    there 2004-05 and again in 2006-07.
14 May 08

Not a Game: Online Only Video

A short video about using videogame, Virtual Iraq, as a tool to treat soldiers with PTSD.

www.newyorker.com/...080519_halpern - Preview

videogames iraq

24 Apr 08

U.S. Spies Use Custom Videogames to Learn How to Think

  • In the wake of the intelligence bungles that propelled the United States into the Iraq war, it's no secret that the nation's spies have been working to improve the quality of their analysis. Now the top U.S. military intelligence agency has come up with a new tool for teaching recruits critical thinking skills: videogames.




    The U.S. Defense Intelligence Agency has just taken delivery of three PC-based games, developed by simulation studio Visual Purple under a $2.6 million contract between the DIA and defense contractor Concurrent Technologies. The goal is to quickly train the next generation of spies to analyze complex issues like Islamic fundamentalism.




    Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center.

30 Oct 07

Making Games Physical

  • A new vest from TN Games aims to bring more realism to the video-game experience by simulating impacts. In a first-person shooter, for example, the gaming vest, called 3rd Space, mimics the force of enemy fire.


    The vest's air compressor controls eight embedded pneumatic cells that produce impacts of various strengths and in various locations on the player's torso, in response to events that occur in a video game.

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