Skip to main content

Penny Taeuber

Penny Taeuber's Public Library

04 Nov 08

MMISchools.com: Educational Gaming—From Edutainment to Bona Fide 21st-Century Teaching Tool [Available Full-Text, Free]

  • Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
  • edutainment)
  • 4 more annotations...

Essay - At School, Technology Starts to Turn a Corner - NYTimes.com

  • ratio of computers to pupils is one to one. Technology isn’t off in a computer
    lab.
  • Computing is an integral tool in all disciplines, always at the ready.
  • 2 more annotations...
30 Oct 08

ASET 2002: McCarthy - digital literacy - information literacy - the new literacies

  • Internet and the access it provides to vast amounts of information has raised
    concerns regarding the need for increased attention to digital literacies.
  • Internet is "unproofed" information
  • 28 more annotations...

Brave New Classroom 2.0 (New Blog Forum) | Britannica Blog

  • face dramatic changes in the institutions they attend thanks to new digital technologies
  • face dramatic changes in the institutions they attend thanks to new digital technologies
  • 1 more annotations...
1 - 11 of 11
Showing 20 items per page

Highlighter, Sticky notes, Tagging, Groups and Network: integrated suite dramatically boosting research productivity. Learn more »

Join Diigo