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100 Best iPhone Apps for Serious Self-Learners
While most of these seem to be apps you need to pay for, it is an interesting list and is broken down by topic/subject area.
The Power of Project Learning | Scholastic.com
Article on project based learning and using technology in that learning environment.
Putting the Pieces Together
Integrating Technology with Marzano's Instructional Strategies. This resource is from Sherri Miller of the Gloucester County Public Schools from a presentation she did in February of 2008. Interesting reading.
Myths and Opportunities: Technology in the Classroom | November Learning
Video where Alan November gives a tour of Marblehead and draws parallels between pre-revolutionary global society and contemporary global opportunities.
Handbook of Emerging Technologies for Learning - Emerging Technologies for Learning
This Handbook of Emerging Technologies for Learning (HETL) has been designed as a resource for educators planning to incorporate technologies in their teaching and learning activities.
This looks really interesting - I'll be going back here to read more.
Atmosphir: Make Your Own Video Game Free for Mac, Windows, and Linux
Another tool for building video games.
The Theory Underlying Concept Maps and How to Construct and Use Them
Reading for a grad class in hypermedia. Not a bad description of concept maps.
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define concept as a perceived regularity in events or objects, or records of events or objects, designated by a label
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Propositions are statements about some object or event in the universe, either naturally occurring or constructed. Propositions contain two or more concepts connected using linking words or phrases to form a meaningful statement.
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The Learning Experience
Link from Kevin Jarrett - a free university in Second Life with classes, events, groups, museums, and more. See Kevin's blog for his post.
http://www.storyofmysecondlife.com/?p=787
100 Ways to Use Your iPod to Learn and Study Better
Great links to things to do / use / resources for education and ipods / mp3 players.
CITE Journal - Editorial
Connecting Informal and Formal Learning Experiences in the Age of Participatory Media (article by Bull, Thompson, Searson, Garofalo, Young, Lee, and Park)
Games-based learning: bringing computer games to the classroom
Another resource, this one from Learning and Teaching in Scotland, on games in education and learning.
Gamasutra - Analysis: Games Create 'Passion Communities' For Learning
Article about Prof. James Gee's presentation at the Games, Learning & Society conference in Madison (July 08), the talk was titled "Beyond Games & the Future of Learning".
Young Minds, Fast Times: The Twenty-First-Century Digital Learner
Article in Edutopia by Marc Prensky from May of 08. Subtitle : How tech-obsessed iKids woudl improve our schools
Home | School of Everything
Connecting students who want to learn something with teachers who can teach it. Sign in as a teacher or a student - or both. Not all online teaching, although there seems to be some. Creating connections for f2f teaching/tutoring/workshops as well.
eLearn: Feature Article
Article from eLearn Magazine on Virtual Worlds as tools for learning
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