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FTC Report Finds Sexually and Violently Explicit Content in Online Virtual Worlds Accessed by Minors
"The FTC surveyed 27 online virtual worlds – including those specifically intended for young children, worlds that appealed to teens, and worlds intended only for adults. The FTC found at least one instance of either sexually or violently explicit content in 19 of the 27 worlds. The FTC observed a heavy amount of explicit content in five of the virtual worlds studied, a moderate amount in four worlds, and only a low amount in the remaining 10 worlds in which explicit content was found.
Of the 14 virtual worlds in the FTC’s study that were, by design, open to children under age 13, seven contained no explicit content, six contained a low amount of such content, and one contained a moderate amount. Almost all of the explicit content found in the child-oriented virtual worlds appeared in the form of text posted in chat rooms, on message boards, or in discussion forums. "
Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today?
First of all, you may be wondering if anyone is still using Second Life at all. The answer is yes, and users are very active on there. During the past 30 days, one million users logged in, according to Second Life’s own statistics. In average time spent per user per week, Second Life in fact trounces all other MMORPGs, including World of Warcraft and Civilization IV. In another testament to the service’s apparent stickiness, the number of hours users spend on Second Life has been increasing steadily and is currently at historic highs, totaling approximately 124 million hours in the first quarter of this year.
RezEd
Welcome to the live BETA of RezEd, your community for everything related to learning and virtual worlds! Each month we will feature inter-related podcasts, brief best practices, digital resources in the library, and featured blog posts and discussions.\n
Nonprofits: Getting Started in Second Life
Dozens of nonprofits large and small are using Second Life to help meet their missions. In this virtual world, nonprofits are holding trainings, hosting parties, fundraising and more. Second Life has tremendous potential to expand how we reach and engage people in our work, but it does take time to figure it all out. In this session, we'll show you how to get started in Second Life by sharing case studies and tips for exploring and learning in this virtual world.
Takeaways:
1. How nonprofits are currently using Second Life
2. Potential ways for you to use Second Life
3. A quick tour and intro to Second Life Communications
Computerworld - The top eight corporate sites in Second Life
The best corporate sites on Second Life worth visiting
50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees
The educational possibilities through Second Life allow teachers and employers to reach out to students beyond their traditional classrooms and school districts, expose young children to global issues and new friends around the world, design their own avatars and environments for highly customized training sessions and interactive discussions, practice real-world skills and manage real-life situations in a safe environment, and most of all keep students engaged in a technologically-driven society.
If Second Life isn't a game, what is it? - On the Level - MSNBC.com
Great intro and overview of Second Life
The_Unofficial_Complete_Fool's_Guide_to_SecondLife_(8-15-2006-b).PDF
Complete guide for the first weeks of using Second LIfe
100 Ideas for Using Second Life for Education
Ideas for using Second Life for Education
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