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01 Feb 09

LimeWire Creator Brings Open-Source Approach to Urban Planning | Epicenter from Wired.com

Mark Gorton, software entrepreneur, turns to urban planning (transportation, specifically), using opensource to revolutionize planning.
QUOTE
You might call it a "P2P-to-people" initiative -- these efforts to make cities more people-friendly are partly funded by people sharing files.

That's not the only connection between open-source software and Gorton's vision for livable cities. The top-down culture of public planning stands to benefit by employing methods he's lifting from the world of open-source software: crowdsourced development, freely-accessible data libraries, and web forums, as well as actual open-source software with which city planners can map transportation designs to people's needs. Such modeling software and data existed in the past, but it was closed to citizens.

Gorton's open-source model would have a positive impact on urban planning by opening up the process to a wider audience, says Thomas K. Wright, executive director of the Regional Plan Association, an organization that deals with urban planning issues in the New York metropolitan area.

"99 percent of planning in the United States is volunteer citizens on Tuesday nights in a high school gym," Wright says. "Creating a software that can reach into that dynamic would be very profound, and open it up, and shine light on the decision-making. Right now, it becomes competing experts trying to out-credential each other in front of these citizen and volunteer boards... [Gorton] could actually change the whole playing field."
UNQUOTE
Yes!

blog.wired.com/...mark-gorton-ceo.html - Preview

wired_magazine mark_gorton open_source local_government urbanplanning cities limewire transportation

  • "P2P-to-people" initiative
  • The top-down culture of public planning stands to benefit by employing methods he's lifting from the world of open-source software: crowdsourced development, freely-accessible data libraries, and web forums, as well as actual open-source software with which city planners can map transportation designs to people's needs. Such modeling software and data existed in the past, but it was closed to citizens.
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03 Oct 08

Instant Suburb of Prefabs Hits New York

Andrew Blum's article describes Cellophane House, a 5-storey prefab going up in Manhattan at the corner of 53rd and Sixth.

www.wired.com/...st_prefab - Preview

prefab wired_magazine andrew_blum architecture nyc

  • Cellophane House is five stories tall, with floor-to-ceiling windows, translucent polycarbonate steps embedded with LEDs, and exterior walls made of NextGen SmartWrap, an experimental plastic laminated with photovoltaic cells. Its aluminum frame was cut from off-the-shelf components in Europe, assembled in New Jersey, then snapped together in 16 days on a vacant lot next to the Museum of Modern Art — joining four other full-size houses onsite through October as part of the exhibit Home Delivery: Fabricating the Modern Dwelling. It looks as if a suburban cul-de-sac took a wrong turn at the Holland Tunnel.
  • Prefab is "modernism's oldest dream," curator Barry Bergdoll says. Since the industrial revolution, architects have been in thrall of the idea that houses could be built in factories, like any kind of widget. But reality hasn't been extremely cooperative. Whether because of conservative public tastes, unachievable economies of scale, or designers' less-than-stellar business acumen, their utopian visions have mostly remained fantasies.
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Plant Tweak Could Let Toxic Soil Feed Millions | Wired Science from Wired.com

UC Riverside scientists have a breakthrough that would allow genetic engineering to enable plants to become tolerant of aluminum toxicity. Apparently, much of the world's potentially arable land has that aluminum toxicity, and therefore can't be used for food production. Ths would circumvent that problem, and possibly signal a breakthrough into the second wave of a Green Revolution. (The first one has kind of reached its limits.)

blog.wired.com/...plant-tweak-cou.html - Preview

wired_magazine agriculture bioneering genetic_engineering food crops paul_larsen

  • "Aluminum toxicity is a very limiting factor, especially in developing
    countries, in South America and Africa and Indonesia," said biochemist Paul Larsen. "It's not like these
    areas are devoid of plant life, but they're not crop plants. Among
    agriculturally important plants, there aren't mechanisms for aluminum
    tolerance." 
  • There's no more room for farms in the developed world; demand for cropland is fueling deforestation in the rain forests of Latin America and Africa; and the limits of the Green Revolution, which increased global food production through the use of pesticides and industrial farming techniques, have been reached. Another revolution, say agronomists, is needed.
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26 May 08

Prefab-ulous: New Development in England Goes Up Green — and Fast

Brief article by Andrew Blum about Oxley Woods, a development of "90 eco-friendly homes, with 55 more planned to fill its seven acres." The key aspect? They're all pre-fab, relatively cheap to build, can be built quickly, and have in-built green features.

If Canada had a federal housing plan/ strategy, this would be something the Feds (and the Province) could take a closer look at. It sounds like it could be a reasonable (if partial) solution to our affordable housing crisis.

www.wired.com/...pl_home - Preview

andrew_blum wired_magazine prefab green_buildings green_technologies oxley_woods affordable_housing

  • northwest of London, British developers are pulling one off on a scale that Americans are still only mocking up in Photoshop. The site, dubbed Oxley Woods, already features 90 eco-friendly homes, with 55 more planned to fill its seven acres. The factory-made dwellings make good on prefab's promise of low cost and quick construction. They take as little as $118,000 and seven days to erect: five in the plant and a day and a half onsite, where crews slide and screw together the modular pieces. (Electrical, plumbing, and other finishing work takes another four weeks.) Manufacturing the major components offsite reduces waste and makes it easier to use green materials, like insulation from recycled paper and lumber harvested from sustainably managed forests.
  • But the biggest advantage is improved build quality. The same precision manufacturing that makes an Ikea bookshelf easy to assemble makes the Oxley Woods homes nearly airtight. But that doesn't mean they aren't well-ventilated. Each abode has an environmentally responsible cherry on top: A self-contained unit called an EcoHat controls circulation with a tiny 10-watt fan, pushing out stale air and drawing in fresh stuff, which is then solar-heated to warm the house.
02 May 08

Home Tweet Home: Energy-Savvy House Broadcasts on Twitter | Wired Science from Wired.com

Wired Magazine article by Alexis Madrigal on "wired" homes, including http://twitter.com/andy_house, by IBM "master inventor" Andry Stanford-Clark who "rigged up his home to twitter its energy use." See The House That Twitters Its Energy Use by Katie Fehrenbacher (http://earth2tech.com/2008/04/30/the-house-that-twitters-its-energy-use/).

Compare to Wired Mag's recent "Peak Water" article, which pointed out that many London households aren't even on water meters, making consumption monitoring impossible.

In addition, consider too the New Scientist article, "City road networks grow like biological systems" (4/23/08).

All this relates to infrastructure -- and to how we're just beginning to understand it from new angles. (See also Doc Searls' continuing investigation of infrastructure in Linux Journal.)

blog.wired.com/...online-homes-br.html - Preview

twitter infrastructure data architecture housing consumption energy wired_magazine

  • This revolution is being led by infotech guys like the Google engineer we wrote about, or the creator of the Twitter system, Andy Stanford-Clark, who works for IBM's Pervasive and Advanced Messaging Technologies team. And as Katie Fehrenbacher noted over at Earth2Tech, the creators of Flash are now hard at work on an energy monitoring and automation system called Greenbox.
  • As we've noted before, the convergence of IT and green tech is beginning as hackers turn the environment we've built and the one that naturally surrounds us into data that can be recorded, analyzed and used to reduce resource consumption.
    • The data becomes part of the infrastructure... - on 2008-05-02
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28 Apr 08

Peak Water: Aquifers and Rivers Are Running Dry. How Three Regions Are Coping

- interesting article, w/ some useful visuals that show just how disproportionately much water we use for agriculture. I'd like to use this article together with some relevant ones on Victoria's sewage treatment issues to connect some dots re. infrastructure capacity; capturing engery from waste (sewage); using biowaste not corn or soybeans for ethanol/ biofuels; capturing water for agriculture from sewage; and producing agriculture locally especially in the face of rising food prices.

www.wired.com/...ff_peakwater - Preview

aquifers wired_magazine water peak_water

  • This is not to say the world is running out of water. The same amount exists on Earth today as millions of years ago — roughly 360 quintillion gallons. It evaporates, coalesces in clouds, falls as rain, seeps into the earth, and emerges in springs to feed rivers and lakes, an endless hydrologic cycle ordained by immutable laws of chemistry. But 97 percent of it is in the oceans, where it's useless unless the salt can be removed — a process that consumes enormous quantities of energy. Water fit for drinking, irrigation, husbandry, and other human uses can't always be found where people need it, and it's heavy and expensive to transport. Like oil, water is not equitably distributed or respectful of political boundaries; about 50 percent of the world's freshwater lies in a half-dozen lucky countries.



    Freshwater is the ultimate renewable resource, but humanity is extracting and polluting it faster than it can be replenished. Rampant economic growth — more homes, more businesses, more water-intensive products and processes, a rising standard of living — has simply outstripped the ready supply, especially in historically dry regions. Compounding the problem, the hydrologic cycle is growing less predictable as climate change alters established temperature patterns around the globe.

  • One barrier to better management of water resources is simply lack of data — where the water is, where it's going, how much is being used and for what purposes, how much might be saved by doing things differently. In this way, the water problem is largely an information problem. The information we can assemble has a huge bearing on how we cope with a world at peak water.
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11 Mar 08

Gamers Get Their Kicks From Dying - Wired Magazine

Via Regine (WMMNA), an article in Wired Magazine by Clive Thompson, "Gamers Get Their Kicks From Dying."

He writes: "In 'The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events' -- published in this month's edition of the journal Emotion -- [Niklas] Ravaja [a scientist who has done pioneering research into the emotions of gamers as they play] reaches an amazingly counterintuitive conclusion: Gamers don't like shooting their opponents, but they're suffused with pleasure when they themselves are shot dead."

What's also interesting is that this presents some alternative evidence that one doesn't become desensitized to violence just because one plays violent online or computer games.

www.wired.com/...gamesfrontiers_0310 - Preview

clive_thompson death gamers gaming violence wired_magazine

  • I can't even count the number of ways I've died. Like most gamers, I've been slaughtered by AK-47-wielding terrorists, poisoned by eldritch spiders and blown up with alien frag grenades. I've also been impaled on medieval swords, ripped limb from limb by dinosaurs and impassively stomped by 20-story-tall, walking war machines that barely noticed my existence.



    Yet here's the thing: It's possible that these deaths have been among my most enjoyable game experiences.

  • This is the fascinating argument of a new paper by Niklas Ravaja, a scientist who has done pioneering research into the emotions of gamers as they play. In "The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events" -- published in this month's edition of the journal Emotion -- Ravaja reaches an amazingly counterintuitive conclusion: Gamers don't like shooting their opponents, but they're suffused with pleasure when they themselves are shot dead.
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