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Our Dream School
Students share what makes the ideal school
Sculpted Prims: Technical Explanation - Second Life Wiki
Technical Explanation of Sculpted Prims.
FTC: Explicit content in virtual worlds too easy for minors to see | NetworkWorld.com Community
Another Step in the 3D Internet « Nalates’ Things & Stuff Blog
Need to explore this video more -project into a sort of Wikipedia style Google Earth cross bred with a Second Life style Mirror world. The 3D engine was built from scratch rendering in real time. Used free aerial photography and satellite imagery from US gov't, other sites provide SatNav data free of charge - want people outside Google and Yahoo! to map the planet - you are then free to go and build the world in 3d. Hopes that one day this will be so big you can be a virtual tourist. Can go into a shop, look around, download photos and info of items and perhaps buy them in RL. So far they have NYC, have paid a graphic artist to detail them - there are about 1,000 buildings. would like to put NASA data onto the globe view so can see things rendered in real time. Want to get more info on this for sure.
» big hole, big idea, big win
a story about a place where an abandoned quarry might be turned into a huge complex It’s a luxury resort under construction in China. It uses geothermal technology for heat and power. There is a mix of business and leisure facilities underwater, on the water and in the parkland at ground level.
she went on to say this about the neat concept:
I was thinking about Subquark’s intention to work with college & university level students in RG. And if there is one message I’d like to send to young people, it’s to appreciate the natural beauty of our planet. So creating virtual spaces that are “seamlessly” integrated into the environment would be one way of sending that message.
Are virtual worlds the future of the classroom? - CNET News
Are virtual worlds the future of learning for the wired generation?
Ask some educators and they'll tell you yes. That's because research has shown that kids engage deeply in virtual environments, gaining a conceptual and ethical understanding of school subjects, according to education experts. And many kids are already comfortable socializing online, so educationally oriented virtual worlds can offer that same sort of stimulus and use that potential to aid learning. There's one big caveat, however: Virtual worlds must have knowledgeable and motivated teachers driving the train.
Gartner Says 90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months
"By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints. "
Developing for SecondLife / OpenSim | drupal.org
Second Life objects are written in a language called Linden Scripting Language (LSL). For more on how to use this language, refer to this wiki http://wiki.secondlife.com/wiki/LSL_Portal.
A good tutorial on LSL can be found in this Dr Dobbs Journal article using the Linden Scripting Language.
The Second Life framework Drupal module interfaces with Second Life using the llHTTPRequest() function.
See details here for llHTTPRequest.
In order to write a Drupal application that interfaces with Second Life, you need to create a new module. See the sltest module in the samples directory for an example.
The app is the application name, and is also the module name. The cmd is a command that your module/app must handle. The args vary from one cmd to the other.
The $sl object contains the Second Life info you need to know, such as region, location in the grid, user name, user key, ...etc. The $args is an array that is passed from the LSL script to you.
Virtual Worlds, Real Libraries
Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments
Edited by Lori Bell and Rhonda B. Trueman
Foreword by Stephen Abram
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book—the brainchild of two pioneering virtual world librarians—is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Project Goals : Preserving Virtual Worlds
Project Goals
Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by
1. developing basic standards for metadata and content representation; and
2. investigating preservation issues through a series of archiving case studies representing
1. early games and literature and
2. later interactive multi-player game environments.
Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
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