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Future of the Enterprise: Special Event Live from San Francisco |
Join us for a very special Metanomics as we broadcast live from the Enterprise 2.0 Conference in San Francisco during a mixed reality event. Please note that the event is at a special time: November 4, 2009, 11:00 a.m. Pacific Standard Time.
SL Viewers Comparison of Features 090728 - Fullscreen
I'm going to check out Emerald. Have used Meerkat and it's buggy, Hippo can be annoying... Emerald, like Meerkat, allows download of full permission assets from SL and upload to compatible platforms...
Virtual Worlds, Real Libraries
Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments
Edited by Lori Bell and Rhonda B. Trueman
Foreword by Stephen Abram
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book—the brainchild of two pioneering virtual world librarians—is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Project Goals : Preserving Virtual Worlds
Project Goals
Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by
1. developing basic standards for metadata and content representation; and
2. investigating preservation issues through a series of archiving case studies representing
1. early games and literature and
2. later interactive multi-player game environments.
Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
Second Life as a Cyber Learning Enviro for HE and Research Collab
Recently, we want to go forward to create a next step in virtual learning and strongly believe that an integration of Second life and Sakai system will construct a most powerful virtual interactive learning environment with the most wanted features.
QAvimator
QAvimator is a Qt port of Vince Invincible's avimator, a bvh animation editor, created for use in the 3D metaverse Second Life. The project is still in early alpha stage and may or may not work on your system.
KerryJ’s blog » Wanted: guest educators
Have an interest in using immersive learning environments and have ten minutes or so to spare?
TAFE SA’s Jacinta Ryan and Ruth Fraser are taking a group of students into Second Life to practice their customer service skills - and are looking for volunteer guest educators to come in world and role play as customers on the day. FRIDAY 4 SEPTEMBER 2009
Video Tutorial: Exporting Objects from Second Life to OpenSim with Meerkat | Second Life Update
Solution Provider Directory of Virtual World Developers and Consultants | Second Life Grid
What sorts of services do virtual worlds solution providers provide?
Second_Life_Case_Loyalist_EN.pdf (application/pdf Object)
Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students. The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests,
taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted. The success of the program has encouraged over 650 students and 8 faculty to explore Second Life for mixed purposes.
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