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Games for Learning wiki
"What are the commercial games that can be used in an educational context?
How are these games used?
Can we or our students design literacy and numeracy games that can be plyed on these platforms? What do they look like?"
Oxford math professor backs Web games to teach kids
"Internet games can boost children's interest in mathematics, says a footballing Oxford University professor who plays wearing the prime number 17 and uses dance to prove theorems.
Marcus du Sautoy says there is "a real crisis" in maths education in English secondary schools, attended by pupils aged 11 to 16, where he says initially enthusiastic pupils "lose interest and become bored."
His response is a glitzy maths website that uses arcade-style games to teach children curriculum topics such as geometry and quadratic equations."
Home of Mangahigh.com Math Games
Very impressive approach to learning mathematics using games!
See article also at http://www.reuters.com/article/newsOne/idUSTRE5AT1MQ20091130
Digital Play
"Digital Play is a blog of activities and ideas for EFL/ESL Teachers interested in using computer games and digital toys with their learners
The authors of the blog are:-
* Kyle Mawer
* Graham Stanley"
Learning Without Frontiers
Learning Without Frontiers aggregates global thought leaders, innovators and practitioners from the education, entertainment and technology sectors to explore entirely new ways of improving learning at a transformational level.
As part of this activity we host online communities, publish unique and valuable content and host rapidly expanding international conferences.
Pew Internet & American Life Project Presentation: Teens and the internet
This presentation pulls together the latest Pew Internet data about how teens use the internet, their cell phones, and other technology. It explores how the world of digital natives is different from their predecessors.
7 Things You Should Know About Alternate Reality Games | EDUCAUSE CONNECT
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students’ professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.
K12 Online Conference 2008 | Kicking it up a Notch Games in Education
Games in Education by Sylvia
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