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Julie Lindsay's Library tagged arts_entertainment   View Popular

25 Oct 09

Digital Play

"Digital Play is a blog of activities and ideas for EFL/ESL Teachers interested in using computer games and digital toys with their learners
The authors of the blog are:-
* Kyle Mawer
* Graham Stanley"

digitalplay.info/about - Preview

games online techintegration acrossmydesk education web2.0 web2ib arts_entertainment

17 Jul 09

An Animated Film Is Created Through Internet Consensus

LOS ANGELES — And the Oscar for the best animated short film goes to ... an Internet community?
Article from the NY Times about a global collaboration on an animated film...sounds like what we do for flat classroom projects

www.nytimes.com/...16mass.html - Preview

acrossmydesk animation collaboration online globalproject arts_entertainment

16 Feb 09

FreshBrain

At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects.

freshbrain.org/about - Preview

acrossmydesk educationalnetworking education technology online opensource web2.0 arts_entertainment

10 Feb 09

Pew Internet & American Life Project Presentation: Baby Boomers and the internet

This presentation contains data about how Baby Boomers use the internet. It charts the rise of broadband, wireless connections, and a variety of internet activities, including e-commerce.

www.pewinternet.org/presentation_display.asp - Preview

acrossmydesk PEW information_change education arts_entertainment

7 Things You Should Know About Alternate Reality Games | EDUCAUSE CONNECT

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students’ professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.

connect.educause.edu/...47998 - Preview

acrossmydesk games education arts_entertainment web2.0

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