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juan

juan 's Public Library

01 Feb 08

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  • Hollie Warren
    Nicola Tramontini
    Naomi Herlitz
    Alice Kinder
16 Jul 07

Are Marketers Abandoning Second Life?

  • Also being underage recently, and not afraid of committing fraud, I borrowed my fathers credit card to join Second Life's main grid. (yes, I have had a brief experience with the teen grid *shudder*)

    The first thing I did in world was stutter around at aprx. 4FPS. Even though the world was lagging like crazy, and everyone I saw was wearing the uniform purple/blue shirt, I was intrigued by the possibilities. I finished the tutorial and started messing around with LSL.

    After a few minutes, I had a hello world program up and working. A few hours later, I made 10 bucks by writing a blackjack program for my first in-world friend, the owner of a small casino. I hung out with him for awhile, and invented a few new gambling devices, and then I decided to become a premium member.

    At this point I was earning enough money to pay for the subscription cost, and I also purchased my first plot of land.. a 512. I built a small house on my land and started modding it... for instance I could change the alpha value of the windows, lock doors and such.

    I became a scripting teacher at TUI, a school for the basics/advanced parts of Second Life.

    I still have many friends in Second Life that I would never have met otherwise, and came out of Second Life much better at writing finished scripts and the confidence of having run a small scripting business.

    Once you get past the sometimes ugly graphics of Second Life (not as ugly once your upgrade your graphics card), you can understand why 40,000 people spend hours and hours a day in their Second Lives. It is a welcome escape from the monotonous first life. Where else can you decide to be a bunny one moment, and a 10 foot robot the next?

Minister goes mad for Web 2.0 | The Register

  • "digital sharecropping". If this is a new spirit of volunteerism, then so is the Church of Scientology.

BT, Sony to turn PSP into a phone | Reg Hardware

  • The telco and Sony Computer Entertainment Europe today announced a four-year partnership to bring text messaging, and voice and video calls to the PSP. These extra features will be delivered with existing BT-branded software products - and, presumably, Sony's recently announced clip-on PSP webcam</>.



    BT brings its broadband connectivity to the party: not only in-home wireless links but also its Wi-Fi hotspot network, Openzone.


    Sony Go!Cam for PSP

Interview: Little Big Planet from Guardian Unlimited: Gamesblog

  • In the UK, we'll probably adopt a system similar to YouTube and Flickr where we post-moderate. Children won't be able to see sites that haven't been moderated. Once it's been moderated they'll be bale to see. For adults, un-moderated sites might have filters which warn people that there may be content that's offensive to some people. But Media Molecule have thought long and hard about this and there are tools which allow moderation very quickly, allowing Sony to scan a level for images and other content that's appropriate or inappropriate. You don't wan to nip someone's creativity, but by the same token when you're involved in publisher of any sort, you've got to be conscious of all the users. Sony will obviously do everything they can to protect the users.
  • Obviously there are going to be sophisticated users who will make incredible things because they'll know how to create textures and images, import photos, videos, audio files. They'll know the things to do to make their contributions incredible, but at the same time incredible things can come from simplicity. Someone can do something unexpected which might spark a whole string on the community. It's going to be emergent.
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Valve: we won't charge for downloadable content // GamesIndustry.biz

  • "You buy the product, you get the content," Team Fortress 2 designer Robin Walker told our sister site Eurogamer.net. "We make more money because more people buy it, not because we try and nickel-and-dime the same customers."
22 May 07

F13.net - Usefully Cynical Commentary » The Hub of All Blame: A Postmortem

  • I honestly don't know when it started. I probably started using... I think it had to do with something I commented on - why some games - well, you can tell if a development team really had their hearts in it or not, regardless of the type of game it may be. I think for any game, you need a vision. Either a visionary or visionaries and if you don't have that, you kind of meander around and I don't think you get nearly as strong of a game. Or anything. A piece of art. Anything creative. Unless there's a strong vision. My guess is I was doing a long-winded post back in 1999.

Nepotism and Incompetence - Sigil's Legacy

  • They didn't have the money or time to achieve their vision. And they didn't have the discipline to narrow their vision to fit the resources they had.
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